Hey guys. Working on a WW2 German type 630 AT bunker. Looking for advice on how to subdivide bunker for fine sculpt detailing and polypaint in Zbrush. Bellow is a list of what I have tried so far.
->Subdividing lowpoly model import straight from Max = distorted, crumpled, pile of crap.
->Subdividing lowpoly model with heavy ZBrush creasing = faceted highpoly subtool
->Subdividing lowpoly model with SMT off in Geometry = faceted highpoly subtool
->Tried importing lowpoly model with smoothing groups from Max using Crease from Smoothing Groups plugin for ZBrush = Not enough smoothing groups possible in Max for number of smoothing groups needed in ZBrush for proper accurate creasing.
Now in regards to the crease by smoothing groups plugin problem I mentioned above, I could maybe split the lowpoly model into enough pieces in Max to allow up to 32 smoothing groups per model piece, setup all the smoothing groups for pieces and export, import each piece of low poly model into Zbrush using the import crease from smoothing groups plugin, then merge all the imported bunker piece subtools into one subtool (hopefully all the merged subtool pieces would retain their crease info), allowing the new subtool containing all the merged bunker pieces to be divided as one… Only thing I could see being problematic about this is the fact that all the model pieces are detached from one another.
This workaround I’m thinking about doing is gonna take a little while to setup so before I go ahead and try it I want to know if there is a simple way of accomplishing what I want.
Link is to a picture of low poly model from Max as well as smoothing groups in Max (What I want the highpolys chamfered edges to resemble):http://i.imgur.com/jsWweeph.jpg





