Before I was working as a Texture and Lookdev Artist, I was a Generalist
Majority of the work are Digital Matte Painting (sky and clouds, grass), track removal, cg grass extension, paint patches, modelling, texturing, lookdev, rendering, compositing.
Softwares used: Maya, 3Ds Max, Vray, Zbrush, Photoshop, Mari, Nuke
2014 Transformers 4 (Uncredited)
To reconstruct a clean plate from original shot for additional FX and Animation interaction
Far background digimatte extension
(3 shots)
2014 Unbroken (Uncredited)
Sky and Cloud extension over blue screen plate
(4 shots)
2014 Stange Magic (Credited)
Texture work on tree barks, ground, leaves
Digital Matte Painting of skies, clouds
(Approximately 34 shots)
2014 Jurassic World (Credited)
Digital Matte Painting of skies, clouds, trees, grass, ground
Set Extension
(Approximately 27 shots)
https://amazingbeggars.wordpress.com/
/generalist-reel-2015/
[VIMEO]142727946[/VIMEO]