I have a few questions, I’ve studied in 3d modeling 2 years ago and took a break a bit too long and forgot some stuff, I started modeling again and got an issue, its quite simple but I really need to know. Here are a few questions, if you could answer them, I would be very grateful. Ultimately I want to be a 3d modeler for Ubisoft.
I am really good with with softimage, but should I switch to 3ds max if I want to go in the gaming industry ?
Do 3d modelers make their own textures or only do the modeling ?
When I subdivide my object in zbrush or softimage, my texture screw up, why ?
do I need to make the UV’s after my object is subdivided ?
What would be a good polycount for an ingame asset for lets say, a medieval weapon ?
feel free to add me on skype: drmasterthief
