I’m wondering what you pros’ opinion is of the following model that has a retopologized model ready for baking:


I have done three different UV layouts:
1:

2:

3:

So my question is… which one of these types of layouts would you most likely see in standard games models? and Why? Which one is the best?
Also, lets say this model is to be textured in substance painter of something similar and going into unreal or unity (not that that should make a difference?)
Just curious
Thanks guys :keenly: