General practice advice needed. Which one is the best and why?


#1

I’m wondering what you pros’ opinion is of the following model that has a retopologized model ready for baking:

I have done three different UV layouts:

1:

2:

3:

So my question is… which one of these types of layouts would you most likely see in standard games models? and Why? Which one is the best?

Also, lets say this model is to be textured in substance painter of something similar and going into unreal or unity (not that that should make a difference?)

Just curious

Thanks guys :keenly:


#2

number one but with pinned corners so you will get a perfect square for the main part… straight lines wont create that much baking or mipmap artefacts…


#3

Thanks - Is there an easy way to do this in maya? :bowdown: