General Discussion Thread


#141

Ackick, those are spectacular. I really am amazed by the generosity of members of this community, its great to see. Are they up on your website yet, and if so, could someone give me a link to the site?

Thanks, looking forward to playing around with a couple of very high-quality scenes.


#142

May be we shud try lighting some cg element set in a real life background…so far we’ve been doin all cg works mostly… may be its a good idea to see how good we can match to the real world lighting… it need not be complex…just a couple of cg elements set to a live background shud do thr trick…


#143

That’s a very cool idea for the next challenge.

BTW - when will the next challenge start?


#144

I agree. The bathroom scene is fine and dandy, but it’s getting boring to see stuff like that, lets do the CG Elements in real life now. Pretty Please??!!


#145

I’d love to do more challenges that involve compositing. With the Flying Spaghetti Monster, I considered making that the whole challenge, but ended up providing the environment and making the rules that using the 3D environment was optional and you coud comp it into any environment of your choice. So far we’ve got him in a laboratory, a kitchen, out on a freeway, and a few other live-action environments. Still, that wasn’t most people’s choice for how they did the challenge.

Maybe if compositing were mandatory, and some kind of BG elements were made available, or high-def video for people to track and roto and integrate with, or HDRI environment that matched a background plate where the model belonged…

Many of the models we’re already distributing would be good for compositing. If we don’t want to do the FSM again then the truck from the Neon and Chrome challenge could certainly work well in a real-world street scene. The issue is just what new rules or elements need to be given out for that.

I think the bathroom will be great, if that becomes available then I can’t wait to have a look at the modeling. I have another thing that’ll just take some modeling work next weekend that could be great also, though.

-jeremy


#146

well… i happen to believe that quite a bit of compositing also goes to making your lighting look good… and it shouldn be looked at as a totally different thing… [oh… no…im not a compositor trying to fight for my rights…:slight_smile: ] i think it’ll just help to see how far your so called “finishing touch up” skills go…:slight_smile: i think it’d be fun to do it… and yeah that truck so fits for this idea… :slight_smile: or better still we could add more objects… oops…[Dont look at me lik that guys… ]… :slight_smile:


#147

Maybe we could done a set extension - although this would probably be more texture paint than lighting


#148

A lighting challenge that includes compositing would be interesting. I’d love to setup a scene from the beginning until the compositing, that would be a great learning resource for me, especially because I’m not really into that right now.

Bye
Luka


#149

I personally think we should be giving a small animation or something that is textured and animated. Than we go in and light and render it and show progress and try and capture a mood for that scene. I mean we are all here to learn how to become better lighting artists, why not focus it more on putting the skills towards an animation? I think that would be a wonderful project. Start moving towards animations now, and lighting them.


#150

hello all, since i work mostly with outdoor architectural vizualization, i would love to see a future challenge based this. mabe a famous house or a famous building.

cheers.


#151

I’m sorry I’ve been coming and going from the forum recently. I’ll try to get the gallery up for the Brand X challenge within a week or so.

You’ve probably seen that I’m going to be teaching my first CG Workshopstarting on November 26. This will take a lot of my time. I have new tutorials and videos to prepare, and when it starts I have to keep logging in to work with the students who register.

However, I’m still going to be doing a new challenge that will start in November. Judging by the parts of it I’ve modeled already, it’ll truly be a “challenging” challenge to work with, with about a million more polygons than some of the previous challenges.

-jeremy


#152

I didn’t get notified of that… I’m definately in… great news Jeremy.
I started contemplating my bad luck when I saw the “Gnomon Live” event cause I couldn’t possiably afford a trip to Hollywood.
I was hoping they’d have a similar online event.
a 8 weeks CGworkshop is more than what I hoped for. :slight_smile:

Edit:Just got the notification
-Mina


#153

I’m just finalizing the file format exports and such for the next challenge! It’s the biggest challenge yet, and it should be on-line tonight!

-jeremy


#154

Looking forward to see what you got for us. I´ve been too busy to participate lately, but I´ll try this time.


#156

Sorry it’s taking a while, crazy schedule today. The files I’m uploading so far are at http://www.3drender.com/challenges/christmas/ and I’ll start the thread and update the download page soon.

If someone wants to make a .3ds or .lwo file for me, I’d appreciate it. :slight_smile:

-jeremy


#157

Looking forward to trying out my first lighting challenge!! Looks like a tough one too.

EDIT:
How many polys is this file? Maya crashes as soon as I import the obj into maya.
I am using a dual a P4 xeon 2.8G with 2gigs of ram . . . is that enough? I will see if I have better luck with the .fbx.

EDIT 2:
The .ma file seems to work. I think it is time for an upgrade.

EDIT 3:
// Error: No object matches name: mentalrayItemsList.globals


#158

Hi Jeremy.

I´m in the prosess of converting to lwo, but there is few parts missing.
See the jpg.
They are not in the FBX or the OBJ file…


#159

polymess - Sorry about that! I have added a WrappedBottleFix.obj file to the download directory, I hope importing that completes things for you. I’ll check into why that model isn’t importing from the .obj or .fbx and re-export those, too.

greyother - You should be able to load this scene into Maya on a 2GB machine. As soon as I work some bugs out I will start the official thread, and it will have warning messages that this one really is a “challenge.” The .obj file has about 1.06 million polygons, so this isn’t as complex as most scenes in movies, but it’s more complex than the other lighting challenges so far.

-jeremy


#160

I would like to donate this scene for a lighting contest. I did the modelling and I proposed the scene for a lighting exercise in the forum I’m moderator of.

I hope you find it appropiate:
http://www.yafray.org/forum/viewtopic.php?t=1327


#161

[left]A note to people converting the scenes to other formats.

1: Remove ALL links to 3rd party renders/plugins.
2: Check that the scene can load on the version of the software, with no 3rd party plugs.

I tried several times giving these scenes a go, but had several issues. Fx. if using fbx the arcs in the hallway scene is blocked by incorrect polys. Came back some time later saw a max8 native version of the scene and couldn’t load it because it still had ties to Vray plugs, plus other plugs that is unknow to my barebone max8.

It might be that i’m just lasy and want to have fun doing something different than at work when I come try play with one of these scenes, but it always end up with 3-4 hours of clean up work needed to scene scale, model clearup (I thought fbx would bypass the need for this).

This is just a call out for the nice people that do convert the scenes to keep them as clean and simple as possible. :slight_smile:
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