http://www.tomshardware.com/reviews/geforce-gtx-titan-opencl-cuda-workstation,3474.html
A brief overview of what to expect with GF Titan in some 3d apps. Including Maya, Max, iray, octane, blender cycles, lightwave etc…
http://www.tomshardware.com/reviews/geforce-gtx-titan-opencl-cuda-workstation,3474.html
A brief overview of what to expect with GF Titan in some 3d apps. Including Maya, Max, iray, octane, blender cycles, lightwave etc…
It mostly presents some glaring driver issues, and they don’t seem to have tested that many things.
I got better results from a 680 than they post, I wouldn’t be surprised if the Titan was mis-represented.
It’s been reported (reliably) by several people to be absolutely smoking in some relevant tests. Mind, TH doesn’t even run some of the key tests, all they do is run blender benchmarks and things like that, not even the FFT suite of tests (which against a 680 and 580 is very important as it paints a stark picture of the 6xx double precision issues which the titan is exempt from, and that the 580 also didn’t suffer from).
No professional cards in the comparison either. What a horrible article when they discuss professional use, basically using it in place of quadros, and don’t include a single quadro either fermi or kepler in the tests.
Some of the comparisons are LITERALLY two lines saying “oh, it does better than both other cards”, like the 5 graphs underneath didn’t already point that out clearly enough.
It completely misses the opportunity of discussing spec availability (how many other options do you have in the current market to obtain that much VRAM in a consumer card?) and how it’s a gift from above for things like Mari or Mudbox (or even octane. redshift and so on in fact) being an enabling factor, and not just a matter of performance (try loading a texture heavy scene and render it on the GPU with 1 or 2 GB of VRAM).
Mostly rubbish, sloshing a few benchmarks around and harping on about their numbers with some patently obvious observations.
Not saying the titan is a great card, or even good value for money, just saying their article is the usual incompetent rubbish probably run and written by people who never wrote a line of cuda or produced content with the apps in question in their life.
I would still most likely buy a Titan than I would a k5000 bang for buck wise.
I wish the maya tests would also test viewport 2.0 performance
I see that likely being a totally different result
Yeah, Tom’s is bottom of the barrel among review sites.
I haven’t done comprehensive tests, but I ran some ArionBench.
1 Titan is faster than a K5000 and a K20X put together.
Same for Max also. Max users have multiple choices regarding renderers, but everyone has to work in the viewport. Yet they opted to base their testing on Iray… :rolleyes:
in
I’m going to build a new workstation soon and I’ve got to make the decision between a k4000 and a Titan. Any and all information would be much appreciated :bowdown:
I’ld be very interested in something real tested… especially the DX11 features now in 2014… considering i’m about to empty my bank account on the creation suite ultimate, i’ve been wanting to add either a K5000 or a Titan.
are there any examples of using the .NET API with dynamics?
Would the titan increase speed of v2.0? Would I be able to get better framerate when animating with it? I am guessing that is more the rig/deformation calculations than the gfx card though.
Depends on what you animate and how (with what rig).
90% of the time latency in the graph is the single biggest fps killer in animation, and that’s inevitably the rig.
Very rarely it’s something GPU dependent, unless you animate with some insanely high detail, richly textured characters, in a full environment, with a GPU accelerated skinning op.
well, there was a definite boost after hardware caching for playback. I’m curious though how much the GPU is working though at that point… perhaps GPU-Z could show.
I was just thinking a bit abstract in that perhaps using this would make it easier to gain access to CUDA resources for dynamic particle simulations/calculations while in Maya. There’s a project at codeplex for C# developers that wraps the libraries… this may be completely moot though. I actually have not seen the .NET API documentation for Maya 2014 to learn its’ capabilities yet.
that was interesting to watch… thanks for taking the time to do this.
I found this in the API docs:
http://docs.autodesk.com/MAYAUL/2014/ENU/Maya-API-Documentation/index.html
No OpenMayaFx classes The classes from the OpenMayaFX module have not been ported to the .NET Maya API.
a bit of a bummer. 
Anybody looking to buy a Titan I would wait a bit and see if this is true:

That 780 Gtx sounds amazing on paper. Near Titan like performance for half the price.
Given the titan is priced as a luxury item, I don’t doubt at least the prices are in the ballpark.
Also given the PR cost of artificially crippling DP in the 6xx I wouldn’t be surprised to see 7s going back to normal.