Originally posted by commy
[B]hi im just doing my first piece of texturing in maya and ive come across a problem.
i want to apply 2 textures to a single model, in MAX id use material ID’s and in XSI id use clusters, whats mayas equivilent?
ive unwrapped my model but obviously what will be too seperate texture sheets are untop of each other so how do i seperate the UV’s into 2 groups and apply a seperate texture to each UV group? ive looked at Uv sets but the help is rather vague
many thanx! [/B]
I haven’t yet had a need to apply two seperate textures t othe same object (usually I just seperate the objects). I know what you mean aboyut max’s material ID’s, and I don’t think there’s a vdirect equiv to the multi/sub texture in maya. Sorry, maybe someone else has more info.
As far as the second problem goes, they shouldn’t be overlapping unless your projection method caused them to be. (ie planar mapping on things that lie one ontop of another). Its hard to tell what you’re talking about based on your description so I’m not clear if I fully understand what you have, and what you want to achieve. If you use maya’s Automatic Mapping, everything should get UV’s in the 0 to 1 space with no overlapping. Also, automapping is really good about maintaining the proper spacing between verts/UV’s so I usually like it better than using a projection.
But if you cant or don’t want to (ie want to use already existing maps), the only thing I can think of would be to select all of the faces of your second object. open the uv texture editor and go to Select/Convert Selection to UV’s and then move that set of UV’s out from under the first object.