Game Programming Guide For The Newbie


#41

there is also RealityFactory a freeware 3D RAD game development studio.


#42

Here is another great resource, mainly DirectX but geared towards the beginner/intermediate programmer.[b] :twisted:

Click Me Baby
[/b]


#43

Hi all

The thread would help many people, in fact it I assume it did help many people, however, I’d like to give advice too and hope this will help people too.

If you just want make games and not get involved in strong coding and many hussle or perhaps you want to make a game to show off and have it as soon as possible or maybe you don’t wanna get involved in coding then thats no problem.

To show off/ create it as soon as possible
Get a game engine such as

http://www.conitec.net/a4info.htm
http://www.blitzbasic.com/Products/blitz3d.php
http://darkbasicpro.thegamecreators.com/

Torque, (dont know the site)
Learn it, it won’t take you more than a month or two, then start modelling and there you go

To make a game without a single code
You can do this you can use

http://www.gamemaker.nl/

but this Gamemaker it is only for 2D games, plus you can do both drag & drop and code

There you go


#44

Thanks! This is really useful.


#45

For those of you that may be thinking about starting your own game studio this link provides some invaluable information.

Click Me


#46

bh
Without mocking the honor of our precedors who learnt & learn ALL THERE IS TO KNOW about making games, including C/C++ & windows & openGL etc. etc., there has to come a time (& i’ll bet you there’s gonna come a time) that one interested in game programming won’t have to learn all that anymore, for there will be 3D game builders with all included, even ultra high quality everything (which you can’t get with nowday game makers).
Our ancestors brought the computer language from 00101011011001100 to C/C++, Basic, etc. etc., & we aswell shall bring it further untill very-easy-to-use-fast-to-learn-ultra-high-quality-3D-game-(& all other programs)-builders.
Whadya say about that prophecy, eh?
'Cuz really, every new programmer that sets out has to learn sooooooo much for soooooooo long… (I’m not being lazy, I actually enjoy studying all the behind-the-curtain stuff, to know it all. I’m just having an inspiration of a program i should make…ALL RIGHTS RESERVED!:slight_smile: )


#47

I agree with you partially. For the most common programming tasks its not important to know all the background stuff. You just need something to get the job done. However, when you confine yourself to a certain RAD (Rapid Application Development) system you are bound to the features that it has. Implementing new features means you’ll have to dive into all that lowlevel stuff anyway, or you’ll just simply have to wait for a third party developer to create the components that you need.

This is not practical in game development. Being a developer means you’ll have to innovate. Being ahead of other developers. Having to wait on third parties means your being degraded from developer to programmer (in which I mean the differce between actually inventing new stuff and just using existing stuff everybody else is also using in their games). Actually developing a product is something different than programming a product.

Thereby its important to know the inner workings of every system that you work with, because of the simple fact that you know what you CAN and CANNOT do.


#48

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