Game MOD: Reinstatement


#1

[b]REINSTATEMENT - GAME MODIFICATION - GAME TO BE DECIDED

• ABOUT •

[/b] [left]After half a century of military interventions major countries like the United States of America and Russia are weary of their role as “World Police”. The consequences of their military actions for their economy, national security, and internal ethnic conflicts led to the conclusion to tune down their military campaigns. Due to that, more and more countries choose unconventional warfare by using secret Special Forces. Military success is no longer made by major countries but by small and highly specialized mercenary forces. In Reinstatement the player takes over the command of such a Special Forces team. As the Commander you lead a small high tech army consisting of soldiers, light armored vehicles, and helicopters to fulfill a wide variety of mission types.

[center]• FEATURES •

RRS…
Realistic Rank System is the system in place to ensure a realistic edge to the whole game in general is portrayed. The use of military tactics from a birds eye view as well as the split second choice made by soldiers on the ground give the RRS room to move. Soldiers who fight coming from a ‘General Entry’ will be given orders from ‘Officers’ as these officers will be given orders from the highest rank on the battlefield. The way a battle is planned comes from the commanders decisions as the highest rank to ensure that the lower ranks are able to complete their objective in time, with the least casualties. Each team is allowed a certain respawn count or reinforcements, more reinforcements become available if the battles situation changes or an objective is fulfilled.

RES…
Realistic Environment System brings the realistic battle to life as natural effects play their part in changing the battlefield. Whether it be rain, lighting, snow, wind, heat, cold, or a nice day, there will always be a difference in play. Rain will slow down players speed, fog will thicken, and the audio aspect of play will make the default sound transparent the weather effects. Lighting, will rarely effect the battle, but a one percent chance of it hitting metal objects will occur at a random rate. Snow will slow players down drastically, decrease vision and send a players heat levels to the ground. Wind effects the way projectiles are fired through the sky, as well as the throwing of grenades.

CSW…
Customizable Weapons System is a dynamic system which brings weapons out from under a ‘One Trick Wonder’ cloud and reveals the upgrades and variations behind every weapon included. Be it the capabilities of different clip sizes and types or the ammunition used, there will always be a variation of each weapon. Upgrades may include things such as weapon camouflage, such as the skin for the weapon, as well as environmental rags, handles, grips, clips, scopes, laser sights, and stands. The CWS also includes other systems other than that of firearms. This include the changes of uniforms, and camouflage to suit your style of play, be it your taste of fighting in dead grass fields, corn crops, or up in a tree, there will be a camouflage to suit you! Upgrading vehicle systems is also included in the CWS. If you blow a tire or an engine, merely call it up on the commander and wait for an engineer repair your vehicle. Upgrading armor types, the ammunition used, as well as the capabilities of more mounted Machine Guns on your vehicle will also be included.

CSO…
Customizable Server Options will give each and every server the choice of play, you can choose the options you want to make the style of play fun for those who wish to enjoy the game. The options of Iron Sights and crosshairs can be an option used by servers to add a realism or fun side to gameplay. Servers can also choose the limits on team resources. The main use of world war mode includes the commander class, where a realistic side of war is played, so you don’t get stuck with public dilemmas. Custom battlefield is a standard, non-commander gameplay option, where a mindless view of war is played out in a fun environment.

LSA…
Land, Sea, and Air is the way each vehicle system is built. Each driveable or pilotable craft is split into these categories. Land being tanks, trucks, and light armor. Sea being battlecruisers to inflatable vessels. Air being planes. Each player is given online calculations, depending on this depends on their skill behind the wheel of any of these drivable systems. The more hours spent flying will ensure that you are chosen over the rest when the chance comes to be taking that responsibility. To make things even for everyone, singleplayer training for every vehicle is given so you can reach a potential one-hundred skill for each vehicle. At this stage, it is basically first in first served unless you outrank someone at a particular driveable system.

DBF…
Dynamic Battlefield is a system which allows the main class ‘Engineer’ to build a wide range of structures to help the mission. Many things such as barb wire, bunkers, sandbag placements, bombs, landmines, foxholes, and traps. Setting these up can be vital for the team as placement of artillery, plane routes, and troop positions can be the difference between defeat and victory. Other classes can dig their own foxholes, some can place landmines and bombs, as well. The engineer merely possesses all these skills.
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• GAMETYPES •

[left]Assassination
Basically a symmetric VIP mode. Here both teams have a valuable member, which when killed they loose the round. The difference is that compared to the VIP the valuable member still has full weaponry.

Bomb Run
One team gets a bomb which they must plant at one or more locations to blow up the target. The other team has to prevent this.

Capture the Flag
Each team has to capture a flag from the opposing teams base and bring it back to their base. For scoring their own flag has to be on base when they bring the opposing teams flag home. Touching your own flag spawns it back to the home base.

Conquest
In conquest both teams can conquer “Flags” to change the color to their teams side. Having less flags than the other team means score is reduced. If score reaches zero the round is over.

Deathmatch
In deathmatch everyone fights everyone for score. In team deathmatch two teams fight each other and wins are counted. The Team Deathmatch mode is part of most of the game modes.

Hostage Rescue
One team holds hostages, the other team tries to rescue those hostages and get them to an extraction point. Killing hostages from either team will be penalized.

VIP Assassination
One team has a member marked as VIP. He usually has civilian clothing and only basic weapons. The goal of the VIP team is to protect the VIP and get him to an extraction point within the time limit. The opposing team has to prevent this by either killing the VIP or reaching the time limit.

[b]• POSISTIONS NEEDED •

[/b] [left]3D Modeler
This role entails creating static meshes/weapon/vehicle models for use in-game. At least one year experience of 3Ds Max or equivalent software. Also knowledge of 2D packages such as PhotoShop would be a plus. Applicants should include a screenshot of a past project.

Level Designer
You will be responsible for creating the in-game environments, structuring missions. At least one year experience of a 3D application and at least one year experience in a level editing or equivalent software. Level Designers will have to work as a team to create environments that appear the same style. Again applicants should include pictures of past projects.

2D Artist
You will be creating very high resolution, photo realistic textures/skins to be applied to a wide variety of objects and meshes for use in-game. At least three years experience in PhotoShop is essential, plus knowledge of UVW mapping in a 3D application. It’s the skin that makes a good model a fantastic model - you will have to be very good. You will design textures for every aspect of the modification.

Coder
You will have to strip the Doom 3 engine naked - then build it up into something even better. At least two-three years experience with a language such as C++ or Java is essential. This position will be a difficult and challenging one - we aim to do a lot of new things in this mod and your job is to make that possible.

Sound Engineer/Voice Talent
You will be responsible for the voice talent and sound effects herd in-game. Knowledge of audio editing software such as Audition is essential. You will also have to have access to professional capture equipment. This role isn’t for someone who thinks they can just shout down their PC microphone at home, you have to know what they’re at and have the equipment to create some very convincing Sound FX. Must include an example of a past project.

Script Writer/Researcher
You will be responsible for researching and developing plot lines, background story, and such; will have to work closely with level designers and provide dialog for sound engineer. Someone who has worked or has a strong interest in the medium of world news and politics is essential. [Name] aims to deliver very believable missions that will immerse the player in the action. This person will need to be willing to do a lot of research, such as finding great resources on certain aspects of battle scenes, as well as being a very talented author. They will be required to work closely with level designers too - meaning they have to be good team players. Must include an example of a past project.

[center][b]• CONTACT INFORMATION •

[/b] [left]I wish those of you whom do apply, to please be professional, and have alot of experience. I need not waste my time with someone whom is not interested in committing a lot of time to Reinstatement. If interested for a position, please contact me at Xero.MX@Gmail.com or add me to MSN at Xero.MX@Gmail.com. I hope to see some people interested!

Regards,
Xero.MX

One thing to note, a game HAS NOT been chosen for this project.
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#2

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