Hello, I’m creating a low poly house for a game in unity and i want to be as efficient as possible in how textures are handled. Considering I am relatively new to creating textures with this mindset, I have a few questions but first just so we don’t cover information that isn’t needed, here is what I already know:
Efficient low poly modeling and UV unwrapping for both unique and tile-able textures, creating both unique and tillable textures using Photoshop, Maya, Zbrush+Xnormal etc.
I am skilled in mainly Unique UV creation however, the process for getting an entire model textured using tiles is something that is alien to me.
So here are my questions:
Logically speaking, what is the best way to texture a building or terrain using tiling techniques? what are those techniques?
Is it possible to use multiple textures for one UV set/model? Or must the model be broken up into separate models to distinguish the UVs to use different tile images and Unique textures?
Assuming the first part of the question above is true, is it more efficient for a model or scene in a game to have many small textures that include both tiled and unique textures? or is just one or two large textures that fits all the object/s Uvs better?
Is it possible to single out and tile just a portion of a Texture?