Game Development Team


#1

I’m currently working on my first game title (RPG.
I was wondering how does an average game development team look like. How many programmers are there, how many 3d artist, what kind of positions are there among 3d artists.

My team consists of

  • 6 3d artist – 4 level designer (every LD does some design, modeling and texturing), 2 character modelers/animators.
  • 2 2d artist – texturing, interface design
  • 4 programmers

How does your team look like?


#2

where are the sound guys


#3

Sound guys always happen the be the biggest in demand.


#4

My design team:
2 industrial designers: modelling and art of the scenes of the game
1 programmer (who does the complex applications in flash)
2 graphic designers and 1 industrial designer (do the interfaces for the levels of the game)
1 sound designer and 1 sound developer


#5

Hrm. At the moment, it’s me… and me. Haha. Doing the flash games. Got one coming out soon. A kind of RPG called Ice Cream. Once I’m done, I’m gonna get a team together for a much larger and more interesting game.


#6

2 programmers
2 artists (include 2D graphics, 3D modelling, texturing and animation, and characters, and concept art)
1 music
(we all help game design)

your team sounds strong to me :slight_smile:


#7

You need sound People man… What Ya gonna Gonna do When a freaky scene comes up… you will need the music for effect… And what are you guys coding it in?


#8

Man I’ve seen teams of just two people and they’re doing one hell of a job two, there was a article on these guys that built that new game engine similiar to the Unreal Engine, there was another team of 3 people that went to 4 people, but can’t remember the name of the game, but they did fairly well for themselves, so good that it went from a 2d flash game straight to the Xbox, I’m on the solo thus far, but I’ve just been producing game demos, looking for launch, it’s better for me to do it this way. because I control the early phases of the game design, which lands me as a contender as a Game Designer, but I think I got the next wave games down packed


#9

Rookie you are making games? I made a 2d scrolling shooting game like galaga when I was in high school. It sucked lol.

Rookie the next “Hideo Kojima”:applause: Show me your game.

Alein Homonid was made from like 2 guys in flash and the game got picked up and it was ported to the x box and other systems. That game was funny. 2d games live on! Lol.


#10

yeah! 2D games live on!

I agree. You don’t need many people to make a game, even a great one. You just need a few dedicated people. One person can be very creative and hard-working.


#11

LOL!! Pusha V! yes I am working on a game, been workin on it for a while, a total of 6 months, the weird thing is, when your a self taught game developer, it takes alot more time, learning game engines, programming aspects, plat forming etc. the list goes on, it’s alot of work but you have to move with speed, my stratagy of developing games is different, especially since I’m on the low end of the spectrum, to approach the industry correctly I produce demos, from the demos I go into level of completion

2d games are the best to start out with, to get a hold of programming and mathmatics that comes along with it, I guess what stands out the most with me is that I own a Playstation 2 development kit and the story goes on from there, there are alot of resources for indie game developers and it’s pretty much a open market, with next gen systems and game engines coming out, it gives artist and developers a extended direction on game play look and style, but the thing that bother’s me the most, is that most people believe that it has to have the most and best graphics to create a game, and it’s not true, you can have the best looking game in the industry but the game play sucks, (or functionality), I’m attempting to take games in a new direction, more cinematic approach with strong game play

The only issue I see with smaller teams is technology, if your a indie developer, your really budgeting seriously, if your in my shoes and really trying to get this thing to work, strong teams with skills really help on time production and problem solving, and believe me, the problems do appear (“occur” for technical writing people) and my next favorite section of development, can this really be done? how long will it take?

And yes V, Kojima has his strong influcences on me, I’ve learned alot within a year based off his concepts on production, game production is alot of work


#12

i once again agree :slight_smile:

i have found people to be evasive and to shy away when 2D is mentioned. I never understand this. Some of the best ever games is 2D. A lot of people don’t look twice at a game if there isn’t some nice 3D graphics. A lot of games made these days simply rely on graphics as the game is rushed for completion and the gameplay lacks because thereof. :slight_smile:

if you have the right sources and people on your team, any problem can be solved quickly.


#13

I just started and I’m having big dreams. So far it’s me me and me. I do know the sounds end. Making .midi wav and mp3’s. Some I’m sure you’ve heard if you’ve been in the Vegas airport. I am a noob to the fulliest extent, but that’s not going to stop me. I was bangin out award winning levels in Quake at 13 and now hoping to push a RPG in a lil over a year (Fingers and toes crossed). My cousins going to hop on board. We’ll see if Al Collins School of Graphic Design has taught him something.


#14

Did you say Collins college? Ha HA :D!! lol, go to UAT if you really trying to get into the industry seriously, I don’t work or promote UAT but I went to collins and you don’t won’t to know my story, but UAT has internships with Rainbow studios, if a school does not provide internships towards the end of graduation don’t go, I had to learn the hard way view www.uat.edu for yourself and look at there course layout and they are experience in there field


#15

In fact your in tempe, AZ go and check the school out for yourself, there facility is setup as if there are a video game studio, a very big place, it should give you alot of inspiration, it did for me, you can get a folder from them to look at the courses and the classes you should have to really dominate in the field they provide everything and they’re almost a 24 hr facility, so if you have time to work on stuff you can, there job placement is realistic no hidden stuff, a internship makes a huge deal for you, and I’m not talking about working for the school as a internship, collins always gets you with that one, you need a real studio experince, even if it’s getting coffee and and making copies, you get to see what they do, man rainbow studios donated a motion capture system to UAT just because of the training that they do with there students, students from overseas go to this school because of it’s setup, I’m planning to go back to school with UAT, the only difference is I own a playstation 2 development kit and they have a nintendo game cube development kit and you can learn alot for creating games on that platform, the game cube has alot of features, but I have taught myself game design and work with PC platforms and the PS2, taught myself C++ and working on Assembley, and I’m quite sure done the line collins is gonna try to wave the flag and say we taught him that and they didn’t and I can prove it, because there’s stuff they still don’t teach to this day, that’s not in there course curriculim

Game Design is alot of work, and if your serious you gonna have to take it really serious, there are alot of options now in the field and you can really become big in this industry, I’m working on some much stuff, I love this forum because everyone talks about realistic issue relating to any field to the fullest, and I give alot of respect for the hard workers here, my suggestion is to least look into it compare the two, because that was where I made my mistake, it took me almost 4 years later to recover most of the skills I have obtained now outside of that school, and then I met some people in the industry here and Cali, and it helped me a whole lot, good luck


#16

Oh no it wasn’t me that attended. I chose to shun my feelings for games into a different field. Psychology. One of the worst fields I could get into. I tossed away 3 years of my life to listen to people complain about the most minute of problems. And for the ones with big problems, well, you don’t want to hear about those ones. I get nightmares sometimes. I started really young when quake 1 came out so I could make my own game. Not knowing anything about programming I sort of left that behind and just made levels and alot of music (Some of which was stolen and can be heard in the vegas airport, I guess that’s what I get for posting it on that freakin free site). But now I’m starting to think about getting into that old path I wanted to follow. I’m not going to attend any schools, cost to much and I don’t have the time. Just going to try and learn what I can on my own. As far as Collins college, yeah they suck. The only reason my cousin went there was for the render farm and the cheap software. Has a nice porfolio, but again, it’s not b/c of them.


#17

Ha HA!!! lol :D!! yeah they do suck, but that’s cool, weird to hear your own music in a airport huh? That would of drove me crazy, I’ve done some much better without the school and evening during I was finding stuff on my own, I ending hooking up with buddies that went to CAL ARTS, and Art Center and then I later found out about Academy of Art College a damn good school, Art Center and Academy of Art, man… the stuff they pump out is amazing, they feel bad about my first school decision and offered some better assistance if I wanted to attend and was willing to use some of the credits there to lower my tutition cost same thing with UAT, my problem now is, I have reach a new level, and some of the schools almost can’t keep up with me, and I’m working on a project that may change everything. I’ve been thinking about it for months, and actually as Pusha V said, the Homminoid crew was a small staff and they did it, believe it or not I have a article that states that the Ex VP of the Capcom of United states was the ones that picked there game up and pushed it to the Xbox, the game started as a flash game and people where playing it all the time and the VP guy played it, and talk to Xbox reps

There are several projects that I’m working on, and can’t disclose any information " as of yet" for legal purposes and to protect myself but, this will be huge, I study everyday and figure out stuff and problems do occur and man, this stuff can be very time consuming, right now I manage everything, my own budget, technical Design Document etc. everything, it’s alot more than people now but hopefully it will show in the work, well back to work CHEERS!!


#18

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