Ok here’s a problem,
I’m going to start learning C++ even though I have not signed up for the class yet, or know which direction in computers I want to go. My question though is bassed on Game Development. Now, I started a small project (just me alont) that I was never able to finish with the main reason being that I was probably the main working staff member in the entire project. I had to do the music, the program, the graphix, the interface graphix, and since it was a free project, hack all the characters :http://sor4uei.tk . It was comming out good, but for 3 years +, it just didnt seem like it was worth it. So I had the project halted untill I could find more resources. My plan with this project is to go fully 3D with it this time and use another programming language like C++. It’ll take awhile considering the highest programming language I know is Basic style programming, but I think I can do it if I put the effort. I would like to avoid a similar problem in the future by having a few members of a staff so I dont have to do all the work. I would mainly like to do just music and project design, but I seem to be going into other areas as well. My question is, what’s normal in a game development staff? Do you have like the programmers, the concept designers for the modelers, the texture artist, ect ect. I would like to get my hands on a concept designer and a modeler for my projects. I have great ideas, but I just need someone to help me out considering that I’m not a very good artist.
Game Dev. From Concept to Game.
Well it mainly depends on how much time you have, how quick of a learner you are, what your goal for the game or project is, and most importantly: how dedicated and in love with the project you are.
Originally I thought to make a game you needed a team of at least 10 people. I was wrong. Just 2 people (me and my husband), were able to make the basic skeleton of a 3D mmorpg in ~4 months(to the point where you can log on and chat and walk around in a world with textured 3d objs.). Of course, he knew what he was doing for the most part, and I was learning as I went. We also were working at the game full time then. And we’re still working at it, almost 3 years later! We’ve had a ton of volunteers since then though, but yet progress is slow because we have other full time jobs to support ourselves. But if you love it, you’ll stick with it and make it work 
IMO, if you’re going to be working at this full time, find yourself a dedicated artist. Don’t worry about everything at once. You don’t need concept art, you don’t need music…to begin with, you need a good artist and a programmer! And just take your resources and time into consideration.
Hi,
I totally agree with Roja, around 8 months ago 2 friends and I came to a decision to make a game, 2d, pacman style, very simple. This was a first for all of us and not one of us had any knowledge of how to make a game. I wasn’t sure our team was big enough, even though we were using Game Maker 6! But sure enough, we managed and were delighted with what we produced (Concidering were all 12). 6 months down the line were starting a bigger project, in 3D this time! An online racing game! One of us is a programmer, another a 3D modeller and finallally, I’m on interface design.
Just because you see pages of credit in the back of game manuals, doesn’t mean your game credits needs to be more than a few lines! Start with the main basics of the game (programming, interactivity and menus), then work your way onto sound! If I can manage, you can! Just get 1 or 2 other people in your team and you’ll be fine.
Hope this helps, Stuart:thumbsup:
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