[font=Georgia]Game Art Challenge #10 Submissions[/font][b]
DEADLINE:[/b] November 21th (Midnight, GMT)
[left]Please, [color=Red]do not post comments or criticism in the submissions thread. Show respect and wait to post your comments when the challenge is over and a winner has been declared.[/color][/left]
SUBMISSION GUIDELINES:
Please post the following in order to have your submission judged:
[ul]
[li]Short description of your vehicle and pilot/driver.[/li][li]A link to your original thread, showing work in progress.[/li][li]The polygon count (in triangles) of your completed mesh. [/li]
[/ul] Also post the following images:
[b] 1.[/b] A concept image of your selected vehicle and pilot. The concepts can be a quick doodle, but should be as clear as you can get them, showing as much of your idea as possible.
[b]
2.[/b] 1 orthographic front view, 1 orthographic back view, and 1 orthographic side view screencaps of the model. They should be viewport captures of the solid wireframe view mode (or equivalent), with no texturing visible. Compile the 3 views into one image. Make sure you use default viewport lighting and hide any items that may obscure these screencaps (bones, lights, cameras etc).
[b]
3.[/b] Selection of perspective images showing off your vehicle at different angles, or in different states (if animated/rigged). Images should be compiled into one picture, and it must be no bigger than 1024x768.
[b]
4.[/b] Show us the texture for the vehicle (and pilot).
One image showing the color texture used. If you want, you can overlay the UVs on top to show them unwrapped. Also provide links to any other maps used.
5. The beauty shot. Pose your vehicle and pilot somehow, and place it in an environment if you like. Render it as you see fit, and use whatever methods you feel will portray it well. Make the image no bigger than 800x600.
[b][u]JUDGING[/u][/b]
Please volunteer for judging - As always, the system is:
3 points for 1st place
2 points for 2nd place
1 point for 3rd place
Judges are asked to give focused critiques in the areas of:
1. Mesh construction, flexibility, polygon density, topology.
2. UVW mapping and texture painting, effective use of normal maps (if used).
3. Presentation of the vehicle and uniqueness of the design and the overall artistic result.
Current judges are:
[b]sysop
Serul
KWAK
bentllama
Supervlieg[/b]
Neil
[b]ElysiumGX
[/b] PRIZE:
The winner of this competition will get to choose the subject and terms of the next competition.
Let the submissions begin! :thumbsup:
































































