sorry for double post (edit wasnt there :|)

looks a bit bad because i resized for forum (was like 1280 pixels wide)
thats running on a 9600xt 256.
sorry for double post (edit wasnt there :|)

looks a bit bad because i resized for forum (was like 1280 pixels wide)
thats running on a 9600xt 256.
GLandolina…I got it working:)…& damn that looks so cool,it’s a great thing for game developers to see shaders live in action like that
http://forums.cgsociety.org/showthread.php?t=244102&highlight=hlsl
I’ve been using the shaders offered in tha above thread,however I’m still having a bitch of a time making my own…
more updates coming this week…got to get the exterior done
happy new year!
Stefan
if it looks fine in max then i guess leave it. i’m not sure of the process of creating the normal from a hi poly object. i usually hand paint ( greyscale, white is high, black is low) my Nmaps and then use the Nvidea Photoshop filter to convert. when i’m doing this i have an option to invert the X or Y access. i have to invert one of them to make the Nmap work properly. i didnt know if this may have happened to your crates. also depends if your going to put this stuff into an engine.
anyway your stuff is looking good. keep it up.
One more day. How close are you to finishing? Any likelihood of it? You have an miraculous entry here and it would be a shame if you could not post it. I know I should be the last one to give a small suggestion, but if I were to give one, it would be to keep the outside respectful to the KISS theory. (Keep It Superbly Simple) and post your entry.
You have a little over 24 hours. I hope to see you post.
![]()
Have a great day,
-Daren Loney
You can do it if anyone can, Stephan. I know your work, and I really like this model, too…
lol…
I’m goin hard Val.
.just texturing the exterior pf the ship now & I should have all the images finalised soon…the exterior turned into a bit of a speed model…& definitely in keeping with Devilhackers suggestion of KISS 
Cheers
WOW.
You have no idea how much that reply made my day.
You and Rogelio are the definition of speed modelers.
![]()
I am so excited, I can not express it.
Keep up the good work. I am defiantly looking forward to seeing the end result.
all done ![]()
the exterior ended up being very simple…but stilll in keeping with the overall shape & look & feel I was looking for.
I’m uploading some final pics to the suibmission thread
btw,everything may be displayed as quads but I am counting the tris
Cheers for all the comments & support 
Stefan

Top notch from start to finish. Glad to see that you did finish. I was hoping you would, as I think it’s a winner.![]()
Hey Stefan,
As usual you’ve managed to produce a real beauty … I am a huge fan of all your
techno-work … (daz3d etc …) … would love to convert this to a real first-person
walkaround for you …
keep it up … u rule.
grtz,
e.
Hi Stefan,
Good Job! … definitely some nice work you have done.
Don’t know if you’ve thought of this, but Right Hemisphere’s
Deep Creator can take a .max file directly into it’s engine.
(i’ve only had success with version 6 max files and their com plug, but
on their forums others have succeeded with 7 and maybe even 8)
You might want to download their trial soft and see how your max file
performs.

hey thanks freeschwag,I’ve never heard of deep creator but will look into it,I bought deep exploration last year but havent really found a use for it yet,
though at USD$249 it’s a bit more than I want to spend,especially if I can do it manualy(& probably learn alot more in the process)
Enki[Mute].I sent the files off to someone a couple weeks ago who plans on mocking it up into a level for me(source)…havent heard back from them but fingers crossed I’ll get to wander through it inside an engine 
thanks again for the support,I had fiun working on this one
Cheers
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