hanzo -> thank you very much for your quick reference, i think i’ll start again the hair.
neil -> yes… my idea was to do wolverine when he was young (about 20 years old), maybe teenager… when he discovered his bone claws and when he had (at first time) the hunter instinc, when he chased wolves at the mountains. To do this i would like to give to my model a younger appearance, but it haven’t got :sad:
Other question was to explore a half-naked strong man body (it sounds bad…
),
i wanted to build a extra detailed bump mapping using a high mesh, always keeping the best anatomy possible.
I enroled to this challenge to practise some techniques, to explore muscle anatomy and to apply some ideas that i had in my mind (for fighting games models).
I’ve seen a few games based on x-men or wolverine, and i don’t like the 3d models of wolverine. I would like to do something better.
I see that a lot of things that i had in my mind aren’t in my model, but I only wanted to learn (and the cgtalk community help me a lot of), thank you very much to everybody who has replied to this thread.
I’ll probably can’t finish on time, but i’ll try it and i’ll finish it some day.