GAC 11: John Henry.


#21

A view with more anlges of the overall body. Now it’s just a matter of refining the cleaning up a lot of the geometry and experimenting with different looks for the model. Ignore the boot with the horrible white socks showing, I tend to make bad judgement when I’m tired.


#22

looking great, that front view has a a nice dynamic feel to it, although when viewed from the side he seems to lose that a bit (that may just be the lack of a natural posture). also, i know you mentioned the boots, but id personally like to see some nice high tattered leather boots which his pants are tucked into, rather than that gap.


#23

not knowing much about john henry [i haven’t read the extra info you provided],

but from the info you provided in your initial post I’d say he needs a shirt with rolled up sleeves to endorse his ‘can do type of guy’ nature

also i think his abdomen are stretching a bit to long.

the pants could use a little bit more definition, currently they feel rather volumunous, more like baggy sweatpants then, what I’d assume a steel worker would wear, Jeans.

also, and this is harder to tell since your last shots don’t include wireframes, he could use more loops around his mouth, his upperlip is stretching it.

sorry if this comes of as harsh, just thought you might appreciate some crits.

cool character tho, I have a thing for hammers.


#24

Conundrum and Equinox:

Not harsh at all, I am happy you took the time to give me some input. I kind of see what you mean about the pants and upper lip. I’ll see If I can do something about that this weekend.

The Shirt: Whenever I heard the story as a child, I pictured this huge guy sweating buckets, working in the sun on the railroud and in the stories and animations that I’ve seen where he faced the machine. Now that you mention it though, I will make a seperate version with a shirt.

When the model is rigged you should see a more relaxed and natural pose.

Thanks guys!:thumbsup:


#25

the pants are off imho. I’d think something a bit more form-fitting would do. unless of course you are going to make them dynamic, in which case that extra room will be needed for a good simulation.

Oh and I’d put a little more curve into his spine. Granted he’s more rigid and cut than most guys, but his side profile lacks a little.

Otherwise the model is pretty good looking. I love your arms, I wish I could do arms that well!!

-KDX-


#26

Good point about the spine. I’ve been looking at the model as it is right now and I’ am going to completely redo the pants and boots. I was pretty tired when I did them last night, so I’m not too thrilled about them. I’ll also work on the curve in the back, I definitely see what your saying now.


#27

Sorry for the low res images.

It’s 6200 triangles now. 12830 number are hidden object that I have n’t deleted yet.


#28

I took a night off from this, but I am going to put a cuff on the pants and remodel the boots within the next two days. Holiday shopping is done.


#29

Small update. Minor adjustments to mesh, changed pants still working on boots. Any input would be great.


#30

nice corrections and additions…^^ looking good.

I like how you are staying true to the stylization and not falling into the trap I think we all do at times: that is, we try to get to “realistic” with something not meant to be realistic.

-KDX-


#31

Thanks, I really respect realistic characters, but I mostly lean to cartoony or stylized stuff. I think it’s important though to use real life as a base. I always hae my Anatomy for the Artist book right next to my tower. Nnot that i have every muscle in there but it’s an excellent reference for people who like to model characters.

I cleanned up the mesh quite a bit. I think the finished character wit hammer will be around 6500 triangles, give or take a few. I think my character is very simple compared to other characters in the challenge. Hopefully I can’t come up with some great poses with a good rig. l also hope I can do a good job on the textures.

To comicbook fans:

What do you guys think of a sort “Ultimates” costume like from marvels Ultimates book.


#32

Going to start texturing and rigging.


#33

Small update on Texturing. Haven’t been working on this for a little bit, been busy with holidays and work.

What do you guys think so far.


#34

this is coming along really well dmonk. the character has a great sense of style. i think the texture work needs a little more detail all over. creases and seams in the fabric, a fly for his pants, soles and seams for his boots etc. i like the simplicity of this, but i think it needs a few more layers.

the only other thing that sticks out for me is the folded up pants. feels like gravity would intervene here, and the folded section at the front would be shorter than it is at the back.

keep it coming man. it’s looking great so far.

cheers

-O


#35

Thanks, I have to admit I haven’t done too much texturing work. I will be adding seems, right now I am just thinking of the correct way to paint them in. I haven’t even textured the boots yet, but I see what you mean.

About the cuff in the pants, you have a point. I’ll tweak it a little. I really appreciate the input.


#36

Hehe, damn good man. I like it much. Few ideas. Some belt on the trousers, and(i don’t know how many polys You’ve got there) more detailed trausers like:pockets,some stitch/seam(I don’t know which is correct) on the out side of “jeans”. More deatiledboots, maybe some dirt or mud. Some tie maybe.And where he lost his gloves??
Anyway I like it and take care of him :thumbsup:


#37

:smiley:

Thanks!

I took a few days off after an interesting Newyears weekend (I’m gonna be an uncle!)

I’m definitely gonna add all of those things. I am just figuring out the best way to do this. Anyway hopefully you guys will see some progress on this now that the holidays are over (Unless I get slammed with other thngs again).


#38

looks great, love the style


#39

I really like it alot, some great definition with the polys, save alot of hassle in texturing.

some thoughts, if i were to change anything myself it would be the pants, i’d remove some of the muscle definition and have them hang more straight, a good rule of thumb is that the legs have all the bumpy muscle shape on the outer leg and the inner stays relativly straight up and down.

other than that make him look less stiff, stand infront of a mirror and note you probably wont stand so rigid and solid. just dropping his shoulders should help. i prefer to pose the entire body in what would be an idle pose, feet turned out, knees slightly bent, back maybe bent forward a little, also if possible a slight attitiude or expression in the face etc, and when done stretch out arms, that way i know proportions are correct and shape works.

Keep em coming. really nice work

Cheers,
Col


#40

Thanks Colin.

Your right about relaxing the pose a bit. I sort of thought of that after the fact. Hopefully when I rig the model I can work on that. Good call on the pants too. I tend to have a problem modeling arms in a relaxed position, maybe in my next project I’ll give it a try. If I can get to my work station tonight I will mess around with it a bit.

Thanks so much for the input.:smiley:

P.S. Thanks, SUB7NYC