FXWARS: THE RACE! Mathew Foscarini


#101

Thanks guys,

Well, I won’t be doing any updates for the next deadline. I just started a new job here in Toronto as a TD for a studio. So I’m busy working 9-5 again. Which is great! :slight_smile:

I wish everyone luck. When I get a chance I’ll render out something special for the voting thread.

I’m not sure what I want to work on next. I’m thinking my website needs some updating, and then after that I’m feeling for some old school character animation. I don’t know at this point if I’ll do it in Maya or Max.

Anyway, I think the next FXWars sounds very interesting.


#102

How did you accomplish the impression of rubber being layed down by the bike tires while braking. Really good animation btw…I especially liked the detailed facial expressions. :thumbsup:


#103

HI, I saw your animation,its nice,I trying to do the animation of motorcycle ,but I m not able to make a function rig {setup} for motorcycle, can you help me ?.. Your rig is graet , would you send me sample rig ??:sad:


#104

This is a script which will create a spline from the motion of an object.

http://dgsd.nm.ru/download/dg_path.zip

For the motorcycle skid marks I attached a dummy object to the bike located where the tire touches the road. Ran the above script which creates a spline. Created a new spline the width of the tire marks, and used loft to create the geometry of the skid mark.

Then I applied a slice modifier to the skid mark, and animated the slide modifier to follow the tire. As the slice modifier moved it created a glow skid mark. Get it?

The texture was done with a gradient map, some noise, and stretch acress the objects XY.


#105

You can have my motorcycle rig. You need to attach the geometry of your motorcycle to the parts in the tree that sound like they match.

http://www.mathew3d.com/fxwars/motorcycleRig.max

You will also need to install the PEN Attr holder 2.

http://www.paulneale.com/scripts/PEN_Attribute_holder_2.06.zip


#106

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