FXWars! THE OCEAN!: Mathieu Gérard


#21

Amazing!! I know this would involve a very complex answer but if you don’t mind my asking, how did you make the water?? (the ripples and movement…) I’ve always been puzzled with how people achieve those kinds of results for water. Thanks


#22

Thanks for comments guys :slight_smile:

MauF > Well its not so difficult if u use maya ocean shader :slight_smile: You have to play with it to get what you need but its not so complex. This shader is physically based so you just have to set up wavelengths, frequencies… and the shaders output displacement values on an appropriate tesselated nurbs plane. The most difficult part here was to shade the geometry as I want without using the maya ocean shading properties.

Mathieu


#23

Aghh too bad for us 3dsmax’ers hehe. I’m gonna look into that anyways. Thanks man :thumbsup:


#24

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