hi, thanks alot for the answare. Looks like most people here are just browsing, not taking the time to post.
The reason for me wanting to do the HDRI is that I was told to do so my the man who agreed to help me with the lighting. I have never done any rendering (not even a 3 point light setup) so I basicly have no idea about this one.
I dont think I relly understod what to do in point 2. Im am not that of an experiencd 3d artist (the FXwars might be abit over my head really). But the car I own is the 3 door edition, the model is a 5 door. My car does also have a really boring color, gray.
I know my pre-viz is bad, I am really bad at animating, and the pre-viz was made in a hurry. Never doen any pre-viz befor, so I did not know how good it had to be, mine is like a quick storyboard done by someone which cant draw. (like me)
I will try to do the throw, if I get time. I will do the “car hit person” shoot first.
Point 4 was interesting, I will look into that, thanks. It will give the actor some “reflections of the car”, right? But how should I do it, more info would be great. I am also unsure of if this really will be visible?
I will try to film it all again sometime this week, as next week is holiday:) going to travel to the sea with somefriends and steal my grandparents cabin there. So not much 3d the next week for me.
When I did the filming I did not take any mesurments or anything like that ( the gnomon DVD, which I watched later, said that I really had to to do that to get it right) so back to filming
Thanks again Bonedaddy
Edit:
I would really like to get some feedback on stuff like camera angles and the usfullness of the clip I posted. Should camera be closer to actor, more away, actor less in senter and so on.