the guy is just a mesh with shader that makes him disappear, notice the shadow of the guy is still there, and yes, al pFlow, i only used TP for the bones, due to i’m not too good at TP ,yet
FXWars! DISINTEGRATION!:M&M, blade, blade trinity
yeah i ment the “interior” with “guy” 
so it´s pretty much Deko´s approach PLUS some falling ash
really like it! this is going to be ubercool!
cheers
anselm
cool site, been there before, bookmarked now 
anyways, i just wanna say i got accepted to the Microsoft Windows Home Server Private beta, which is awesome, so i’ll be testing out the new window home server 
and i didn’t not copy Deko’s stuff 
please don´t see my comment like that. wasn´t ment so 
congrats on the beta!
cheers
anselm
hey, don’t worry, that’s just me trying to be funny and failed miserably
right now i’m just tweaking out the color and some more little stuff. and i’m planing out the shot, it’s gonna be cool (hopefully).
cool one…
only thing from my ill point of view (no serious I got a cold) would be the ashes (black) particles are there to early. They should be more like at the end.
Or maybe just the medication kicks in.
Greets.
a skeleton crowd simulation test
kinda related to our project but not really, we are gonna do crowd simulation tho, a bit.
have fun
haha! kung-fu crowd!!!
so you do mass disintegration?
nice rigging job on the sceletons tho.
BadG3r is right, maybe some “glow > ash particle age mapping” should get rid of that issue.
kind regards
anselm
hey nice work so far! keep it up, looking forward to seeing bigger renders and closer up. I’d say let those last remaining particles die out instead of flying all around for as long as they do.
just an update to tell you guys we are still working on it and not ditching this thing, we do have new renders but apparently my partner does not want to release them 
it’s pretty cool, i think you guys will like it, maybe i’ll post out a still frame later today, have to talk to my partner. good luck to y’all on the last few days ![]()
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