FXWars! COLLAPSE!: BPhelmet, it's coming down, LoTR


#1

okay, so i want to recreate the crumble tower in LoTR, i don’t think i will use a detailed tower like they did in the movie, maybe just some modern buildings and stuff like that, maybe a whole city, you never know, computing power is limite.

well be posting R&D and stuff like that real soon, and good luck all, have fun :smiley:


#2

update, created using pFlow in max, but i think the final one will be using TP, right now is just R&D phase, still finding out what i wanted to do. have fun, enjoy

download link


#3

Try slowing it down a little, and focus on trying to make the chunks look heavier. The lack a micro debris is effecting the perspective of scale. If you add some more tiny chunks it will give it more effect.

Doing simulations have the effect that the resulting animation looks just like a simulation. What you want is something that is a little more exaggerated.


#4

I agree with mustan9, you should make it a bit more exaggerated, it doesn’t need to be 100% realistic. Would you mind explaining the basic workflow you used here within 3ds max?


#5

i absolutly agree with the more small pieces but i do have a problem that is my computing limit.

and can you explain a little more on “more exaggerated”?

thanks for the input, really appreaciate it.

new test with more fragments

download link

and another test using a building model i found on turbosquid, it’s free

download link


#6

If you watch LOR you’ll see that the tower brakes in the middle, and the top part drops down impacting the middle of the tower.

That motion of the top part is exaggerated. It’s about the curvers of the animation for that peice.

I can’t think of any other references for you. Sorry.


#7

Keep up the good work, starting to look nice

On a side note, I was just looking at your name more closely, BPhelmet

Is that meant to be read as “Beef Helmet”? I hope so - that’s a fantastic name!


#8

good start ! very promising :slight_smile:

any tips on how you shatter the geometry?
keep going…


#9

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