Thanks. Modeling was actually not the part that took much work, it’s actually quite lowpoly, 4797 faces without the cloak.
There there Peter, you find your way to my hideout 
Thanks for the comments all, here’s a rendered frame for the final animation. Hope you guys like it, first frame took 10mins to render, at frame 50 it drops down to 5mins, in the end I will have 20 hours of rendering… jolly…
Well actually I am glad it’s rendering… when I first tried to render, the renderer would crash on every try, overload… I resized the textures to 50% and optimised the meshes, the workers lost their facial differences, luckely there’s not a frame where they are in closeup, now I still got crashes, so I decided to take out the third treb, the one that’s being build… I modified some render settings and now I’m walking on air, I even think it would still work with the third treb active… although it was blocking the view, so I’m better off without it… Here’s that render:



