ok i had a bit of spare time today yay!
so i figured i’d have a go at this, both for a bit of fun, and to do some testing of newer storm tracer features as i write em, so it turned out useful too!
anyhow it’s far from perfect, loads to perfect particle simulation wise, and i’m sure i totally break a bunch of rules too! messing around with post, keyframing the camera etc, so i hope no-one will mind, and not take this entry too seriously, it’s just a fun little test for me. if i get more time tomorrow (as now i’m back on the coding case) i’ll be able to mess around more with the particle simulation to make it better, more focused tunnel shapes etc, and of course adding some things to be destroyed :twisted:
oh, and software used - cinema 4d with cebas thinking particles, and storm tracer. adobe after effects, photoshop.
the movie wip test
[http://www.peranders.com/c4d8/samples/mov/avalanche01.mov](http://www.peranders.com/c4d8/samples/mov/avalanche01.mov)
before post
[img]http://www.peranders.com/c4d8/samples/jpg/ava02.jpg[/img]
after post
[img]http://www.peranders.com/c4d8/samples/jpg/ava01.jpg[/img]
[edit] and additional background info, the mountain is a procedural object, the textures on it are procedural, the sky and the trees in front are bitmaps, and the bird was added in post. i’m sure this is obvious to many but a couple of people have asked.[/edit]


