Originally posted by 1000101
Seems to me adding more programs to do a job is taking a step backwards.
yeah, totally. haven’t used motion builder, but it seems like you would trade the pinning thing for everything else i like in character animation software. does MB even have any scripting? how would you build a character interface window for your character?
the thing i like about maya is that everything is right there in the software. you can build anything you need in mel. someone will probably make a primitive version of this pinning thing in mel - maybe even a good version.
i.e. you have the tools and the interface you want for any job, and once you get everything set up, things go smooth and fast. if you start bouncing back and forth between apps, you lose that immediately.
the difference in the power and convenience you get from keeping everything in maya is subtle, but it’s enough to make maya as dominant as it is.