OK, this’ll sound very SF, but I was thinking of a system where you’d only draw over your character, in the 3D viewport, and all bones would rearrange themselves interactively, as you draw. Of course, while maintaining their rigidity. And you would have locks too, on any part of the body, and all kind of fall-offs, on many things, to help with the fluidity of posing/moving bones by drawing. And of course, all this would be very interactive and intuitive to use
But you should control depth somehow… maybe, as you move the camera you’d only draw on one plane - perpendicular to the camera (but maybe with some freedom, maybe the pen’s pressure sensitivity could move the skeleton perpendicullary towards or away from you).
Back to Earth - I was hoping Maya 7 will have Motion Builder integrated. I like MB but i didn’t like the skeleton limitations you had when transfering from Maya 2 MB. I hope the integration is really solid, and we’ll have full flexibility.