Hey all,
So something I’ve been thinking about for a while is the whole way that Maya & Softimage deal with forward and inverse kinematics. They pretty much force the user to think about which method they’re using at all times… which usually isn’t TOO big of an issue, but it can get daunting if you want to switch back and forth more than 2 or three times within a shot. And if you need to change your timing, it can get really really messy.
I was looking at how a package like Mirai handles fk/ik blending and it basically just has a skeleton that you animate pose to pose. You can lock down certain bits of the skeleton (feet, hands, torso, hips, etc), and move the rest of the body either with ik (grab a hand and move it), or fk (grab an arm and rotate it). You can even do an “inverse fk”… grab the foot and rotate the lower leg AROUND the heel, lifting the body (woah).
The trick is that you don’t have “animation curves” to deal with… you’re animating pose to pose. So you can’t really offset parts of the body w/out going and modifying the poses… it’s much more like stop motion or 2d animation. However, you never have to THINK about what you’re doing… if a hand is in the same spot in space for 2 poses, it’s an inverse kinematic solve. It’s very fast… seems very easy to use…
I’m wondering if anyone else thinks it might be great to have sometying like that in Maya. Think about how much easier it would be to rig up fingers and hands… you need to pin the tips of the fingers? fine. Pin 'em, move the hand. They stay where they’re supposed to. Need to move 'em with FK? no problem. rotate 'em. done. Have a character falling off a building and tumbling so you need to alternately pin the chest, then hips, then feet, then head, then chest, etc? easy. just pin 'em. done.
I think that this method of animating could really push maya to the next level… what are your opinions? (I’ve already logged this as a SUG through a|w, but I wanted to hear what others thought).
cheers!
-jason
p.s. if you got some time, d/l http://www.animagicnet.no/AnimaniumDemoVideo.avi it’s Sega’s animation system… very much like Mirai’s.