FumeFX


#141

Really weard Chris…
Do me a favor and Write to Support@afterworks.com and explain them Exactly that with your purshase infos with Turbosquid if needed … They will know what to do


#142

The same thing happened to us on a few computers – I believe the solution is to make sure dcpflics is installed… what’s in your c:\program files\dcpflics directory? and/or does it exist?


#143

Can you guys offer any advise on how to render the smoke and just its shadow? I read the manual and found the Matte/Shadow material and did some tests and it worked find for basic objects. In color channel i could just see objects no ground plane, but the shadows were in the alpha. When i try to do the same with fumefx any smoke infront of the ground plane renders invisible while any parts not directly infront of the plane still renders fine. The shadow is correct though, shows up fine in alpha. Any ideas? I am pretty new to 3ds Max so sorry if this is a no0b question. 8(

Benjamin


#144

in the matte/shadow material set apply atmospherics at object depth.


#145

:bowdown: :bowdown: :bowdown:

Thanks!


#146

Just wanted to share some smoke. Thanks for your help! We need to tweak it to stick to the ground more, but still billow up some too, thats pretty much our goal.
Video

edit: btw the ground is just a ‘solid’ in aftereffects. The shadow came out perfect!


#147

Nice job, some good looking smoke :slight_smile:


#148

Just drop the buoyancy or temperature of the sim to bring the smoke down. :smiley:

Smoke looks great; keep it up.


#149

Turbosquid has two FumeFX items…an .exe for 195 or something close and a .dlu for 795.

What is the difference with those?


#150

$195 buys you 4 extra simulation licenses (once you have at least one seat of Fume)

$795 buys you FumeFX + 2 simulation licenses


#151

and a simulation license is? Sorry that I do not understand. Do I create one simulation (animation?) and then I have to buy some type of license to create another?

Michael


#152

You create your fumefx scene, then you start the simulation. Fumefx needs to calculate the smoke/fire/fuel.

If you have a second machine for instance you can run the simulation on that machine and continue to work on your workstation.

"FumeFX 1.0a introduces Simulation license (SL).

With Simulation license user can use backburner to send simulation tasks to any computer that has installed Full license, or Simulation license. Before submitting a job via backburner, user has to enable SL mode button in main FumeFX UI and set output path to a valid network path.
When job starts on a SL machine, simulation will start automatically.
If user does not want simulation to be renderer automatically after simulation is finished, then rendering range can be set to a single frame.

Full version of FumeFX 1.0a comes along with two free SL licenses while
additional pack of four SL licenses can be purchased at additional cost of $195."


#153

Thanks for that explanation. So it simply means I have unlimited use in creating effects with a single license but will need the simulation license to render it on any other computer?

But. lets say, in my situation, I will be sending my little film to a render farm…will they be required to have a full version of FumeFX in order for my simulation license to work on their server?

Thanks.


#154

Yeah, I paid $795 and they did not provide the correct version. They’ve provided links to to the correct version twice but the links don’t work.

I’m getting rather irritated.


#155

Hey Chris,

Got your book…re-read it more than three times…refer to it always on my little film project.

Terrific read. Many thanks.


#156

Back to FumeFX. Are there 2 versions? One for 32 and one 64? Hopefully one day I will upgrade to a 64 bit machine…would hate to have to re-purchase.

Thanks


#157

You get installers for 32 and 64-bit, you get two simulation licenses with every full seat you purchase. I haven’t gotten to use the sims yet, I would imagine they install under the your full seat license on 2 separate machines.


#158

do the ppl at CG Fluid still check the forum subscription?


#159

hi Borgleader ,

im on a lake in vacation right now so the resgistrations are taking a longer time to beeing processed… the best way to get registered and added is as i explained still as follow :

1- register on cgfluids.
2- Write me an email to cgfluids@cgfluids.com explaining me whats the interested to be joined ( tp or \and fumefx) …for fume fx i will need to send the proof of purshase to the developers… include your newly registered username in this email to me so i can easily activate your account.
.
again , sorry for the delay…

cheers.’


#160

Do you have to purchase FumeFx to get access to CGfluids fumefx section??

I emailed you a week or so ago asking to join and asking this question but got no reply, so i am gathering that you have to own fumefx to have accesss, no exceptions.