deep down…once a hardware junky always a hardware junky:D
FumeFX
very true… so let me rephrase: i’m too lazy to ask, and don’t have enough time to get all the details I’d want. 
well after waiting far too long… I hear the DVD should be out in a few days.
Fume FX: Essentials, covers everything you need to know to get the ball rolling with Fume. I do plan to release a disc later this year that is 100% focussed on fire (ie. like every type) however a majority of this disc is fire, and explosions and totally aimed at doing kick ass effects. So after all of this time, I’m sure it was worth the wate!
I’ve been told Jan 31st! so I assume that’s the day it will go live via turbosquid!
Fingers Crossed Mate…Fingers Crossed(not the middle ones though!!
)
Thanks in advance for the DVD’s dude…U Rock…
Regards,
Entrancea
sweeeeeet dude. …Iam on cd2 (Fire ball) of your afterburn by cg acadamy.
You are the fire god.
thanks man
Omg Omg Did you Hear? Did you Hear? Word is that the FumeFX Training DVD willl be available February 1st.
Copy of email:
Allan McKay has produced a new Training DVD for the Turbo Training Collection called “FumeFX Essentials”. This DVD will be available Feb 1st on Turbosquid for $59.95.
The training on this DVD focuses on getting you up to speed with the ACAP plug-in FumeFX to create visual effects including: 1. System operation 2. Object interaction with FumeFX effects (Ground Breaking - low ground fog effects and 'pluming') 3. Burning Paper (materials, fume fire, animated burn patterns) 4. Campfire (fire and smoke look and tweaking to achieve a specific effect) 5. Bubbling cauldron (falling dry ice style gaseous smoke effects) 6. Explosions (giant explosion - tweaking the look and motion) 7. Advanced Fuel interactionsAllan McKay is the director of Catastrophic, a highly acclaimed visual effects studio specializing in visual effects for A-class Hollywood films. With over a decade of experience, Allan has received the prestigious Autodesk Masters award as well as an Emmy, two Academy Award Oscar nominations and a gold Promax.
Previously, Allan has worked on films including Superman Returns, Blade Trinity, Asylum, Paycheck, Day Breakers, Scooby Doo 2 and dozens of others." Turbosquid Team Your Life in 3D
scalable fire test
trying to create a fire set up that can be used at multiple scales, and on moving charcters or objects, its getting there.
www.giantapestudios.com/fume/cicaro_burns.mov
cheers
Hi folks, is there a way of ‘caching’ a FFX volumetric so it can be copied/offset 'round the scene? Thanks!
P.S.: Nice test Sam, looks too broken/fractaly though. I think a bit smoother would be better.
Nice burn rate Sam:thumbsup:
Glacierise I think Solitude was working on something in that area…
^ More than once now.
Glacierise: You can just shift->copy the grids to wherever you need them… they have to be copies though since you’ll want to change the offset or playback start frame. They will use the same cache file as the original one…so if you resim they’re already updated. The only catches are A: Network rendering blows because multiple machines will try to read the same cache file and grids will render nothing on certain frames… more like they’ll blink. B: If you resize the grid you’d have to repoint the copies to the cache again and tell it to get the settings from the file.
Basically get the sim you want, copy it a bunch, and you can use the script below to randomize the start frames… (new script -> paste -> Select all -> drag text to toolbar or Ctrl-E to run)
And I should point out there is no error checking in this script… (very simple) It’ll only work if you have fume grids selected (or objects that have some .offset parameter)
/*!
\file FumeStartRandomizer.ms
\remarks Select fume grids, then set high and low values for start frames
\author Ian Farnsworth
\author Email: you wish.
\author Company: Blur Studio
\date 01/07/08
*/
rollout fumestartrollout "FumeStartRandomizer" width:198 height:104
(
spinner lowspn "Low Value" pos:[30,8] width:107 height:16 range:[0,100000,0] type:#integer
spinner highspin "High Value" pos:[32,32] width:107 height:16 range:[0,100000,0] type:#integer
button btn1 "DO IT!" pos:[24,56] width:112 height:41
on btn1 pressed do
(
sel = selection as array
for i = 1 to sel.count do
(
sel[i].offset = (random lowspn.value highspin.value)
)
)
)
createDialog fumestartrollout
Also: For you code junkies out there, yes I could totally write this in a one liner, and don’t really need a for loop, but mehhh it works.
I wrote this a month ago – I’ve learned a lot since then.
Great Solitude, thanks! A bummer about the net rendering though. Still, it’s a cool approach, should be useful!
Btw, why isn’t Brandon Riza here in CGTalk?
and I quote: “cause CGTalk can suck my b****s and d**k”
hehe… he’s mostly too busy, but doesn’t really care that much anyway. 
New Training DVD from Allan McKay: FumeFx Essentials
(New Orleans, LA January 30, 2008) - TurboSquid, home to the worlds largest collection of royalty-free 3D assets, is pleased to announce FumeFX Essentials from Allan Mackay, the newest training DVD on the FumeFX plug-in for Autodesk 3ds Max.
Allan McKay is the director of Catastrophic FX, a highly acclaimed studio specializing in visual effects for Hollywood films. Allan created effects for [i]Superman Returns, Blade Trinity, Asylum, Paycheck, Day Breakers, Scooby Doo 2[/i] and dozens of others. Allan has also been a guest speaker at conferences around the world including Siggraph and Digital Media Festival, as well as teaching master classes to up-and-coming visual effects artists.
The FumeFX Essentials DVD, which includes over three hours of training, focuses on these key features:
[ol]
[li]Introduction to FumeFX and how the system operates[/li][li] Object interaction with FumeFX effects (Ground Breaking - low ground fog effects and pluming)[/li][li] Burning Paper (materials, fume fire, animated burn patterns)[/li][li] Campfire (fire and smoke look, and tweaking to achieve a specific effect)[/li][li] Bubbling cauldron (falling dry ice-style gaseous smoke effects)[/li][li] Explosions (tweaking the look and motion)[/li][li] Advanced Fuel interactions[/li][/ol]This DVD covers a lot more in-depth material on effects, including shaders, particles and the handling of the actual shots, sometimes even compositing them, says McKay. It also includes lots of crowd effects, liquid, and procedural effects, as well as scripting and advanced techniques.
Full press release here : http://www.turbosquid.com/Index.cfm/View/BAZ3YV
…
Grab the disc here!
http://www.turbosquid.com/FullPreview/Index.cfm/ID/384802/
So the disc is finally out! I hope everyone likes it, its what I consider to be all of the base knowledge everyone needs to know for fluids to create smoke, explosions and of course fire, as well as create all of the most customized effects you need. I hope everyone enjoys the content!
-Allan
Ooohh Sweet God…Finally…after a whole lot of waiting finally its out…All hail the Fire God…![]()
Regards,
Entrancea
Allrighty…Ordered my DVD Copy…will be gettin it by next week…can’t wait…
Big Thanks to Allan for this release…
Regards,
Entrancea