Did you set your start Fume frame to your negative value?Like if your fume starts from -100 then specifying the Fume start frame to -100?
Regards,
Entrancea
Did you set your start Fume frame to your negative value?Like if your fume starts from -100 then specifying the Fume start frame to -100?
Regards,
Entrancea
yeah, of cause everything starts at the negative value: sim range, playback range, max timeline…
FFX can start with negative values but sometimes, something go crazy with it, I dont know why and how to fix? Any opinion??? I cant see anything on render!
BTW, just entrancea, let you know, Sometimes, I can get some strange errors or problems on my X64, why I’m saying this is we both have same configs. 
PS: Strange error = FFX doesn’t work, AB givin me crazy .dll errors etc. It happens often!
would it be possible to write a sctipt that starts the render process when the sim is through? that would be great to have! often my sims are finished at late nite time when no one is at the office to start the render job so it has to wait patiently til the next morning…wasted hours…
scripters of the world listen to me! :deal::rolleyes:
For some reason its bugging out now and rendering the same frame??? argh getting pissed!
EDIT:
After much silly head banging :banghead:came up with a scripted solution.
It is somewhat fault proof, so test it on a short sim to see and understand how it works.
It needs a macro (to fool proof it a little) so you’ll have to add a button, shortcut, or menu item to start it. It resides in the Fume&Flow in the Customize Dialog.
@Ian: Hah figures, just finished this thing…
EDIT: There is an updated script below:)
Hey guys, allan also has two scripts set up for doing this. It’s not exactly the same as what you’re looking for but it will open a file, sim it, then render it.
OR you can set up a local backburner setup, and submit it to backburner, which will also render upon completion of a sim.
nitrocom:Thanks or the info…decided to stick with 32bit
Any news on Allan’s DVDs?Aarrgghh…Can’t wait no more…
If I’m not totally mistaken, it should be purchaseable within January/February - 1st Quarter - of 2008 at Turbosquid.
ok guys… how about some links to reference videos for some AfterBurn or Fume Explosions?
Here’s one: (40th sec) http://video.google.com/videoplay?d…earch&plindex=9
Here’s a little FFX sim of a door breaching charge I’ve been working on.
I’d like to hear what people think especially about the presentation. Enjoy.
http://s152.photobucket.com/albums/s193/schnitzil/?action=view¤t=BreachRenderFrames2BB.flv
Well Well Well,
Thats a good one, however, I can see the junks of the door
Maybe you may want to play with lighting setup or fracture style…
Very good one, keep it coming…
Yeah, I meant to set up a visibility track to swap the clean door for the fractured one but I forgot. Oops. I’ll have that sorted out in my next render(which might take a while as this one took about 10 hours). Glad you like it. Thanks for the response.
Ok did a little update to the “Simulate and Render” script
This script is used to fire of a render upon the completion
of a FumeFX simulation.
Tried to Johnny-proof it a little
Script checks some of your render settings (Save File, Single, Active Time Segment, or Render Range)
Script checks to see if you are overwriting a Current Simulation.
Script checks to see it you are overwriting current images in target folder.
Simulation Range, Sim Path, Render Time Output, Render Range, and Render Output Path are now provided before script executes the sim and render command.
Right now the spinners are for visual feedback to see what you end frames are set too.
anyways enjoy,
John
Here’s some more reference vids.
http://youtube.com/watch?v=Bt892eMVzXk
5 stars to whoever can pull this one off.
http://youtube.com/watch?v=1flVlL4Mf8k
Hi guys
i added some ffx test shots, still trying to get better results on first ignition flames but still have weird ones
all advices are welcome