FumeFX


#821

Did you set your start Fume frame to your negative value?Like if your fume starts from -100 then specifying the Fume start frame to -100?

Regards,
Entrancea


#822

yeah, of cause everything starts at the negative value: sim range, playback range, max timeline…


#823

FFX can start with negative values but sometimes, something go crazy with it, I dont know why and how to fix? Any opinion??? I cant see anything on render!

BTW, just entrancea, let you know, Sometimes, I can get some strange errors or problems on my X64, why I’m saying this is we both have same configs. :slight_smile:

PS: Strange error = FFX doesn’t work, AB givin me crazy .dll errors etc. It happens often!


#824

would it be possible to write a sctipt that starts the render process when the sim is through? that would be great to have! often my sims are finished at late nite time when no one is at the office to start the render job so it has to wait patiently til the next morning…wasted hours…

scripters of the world listen to me! :deal::rolleyes:


#825

Argh something screwy going on, will repost when I figure it out…


#826

Ahhhhh! Priceless! Cheers Johnny


#827

For some reason its bugging out now and rendering the same frame??? argh getting pissed!

EDIT:
After much silly head banging :banghead:came up with a scripted solution.

It is somewhat fault proof, so test it on a short sim to see and understand how it works.

It needs a macro (to fool proof it a little) so you’ll have to add a button, shortcut, or menu item to start it. It resides in the Fume&Flow in the Customize Dialog.

@Ian: Hah figures, just finished this thing…

EDIT: There is an updated script below:)


#828

Hey guys, allan also has two scripts set up for doing this. It’s not exactly the same as what you’re looking for but it will open a file, sim it, then render it.

OR you can set up a local backburner setup, and submit it to backburner, which will also render upon completion of a sim.


#829

nitrocom:Thanks or the info…decided to stick with 32bit

Any news on Allan’s DVDs?Aarrgghh…Can’t wait no more…:smiley:


#830

If I’m not totally mistaken, it should be purchaseable within January/February - 1st Quarter - of 2008 at Turbosquid.


#831

ok guys… how about some links to reference videos for some AfterBurn or Fume Explosions?

Here’s one: (40th sec) http://video.google.com/videoplay?d…earch&plindex=9


#832

Jez dude, thats insane. Thanks for the link.


#833

Here’s a little FFX sim of a door breaching charge I’ve been working on.
I’d like to hear what people think especially about the presentation. Enjoy.

http://s152.photobucket.com/albums/s193/schnitzil/?action=view&current=BreachRenderFrames2BB.flv


#834

Well Well Well,

Thats a good one, however, I can see the junks of the door :slight_smile: Maybe you may want to play with lighting setup or fracture style…

Very good one, keep it coming…


#835

Yeah, I meant to set up a visibility track to swap the clean door for the fractured one but I forgot. Oops. I’ll have that sorted out in my next render(which might take a while as this one took about 10 hours). Glad you like it. Thanks for the response.


#836

No problem mate.:slight_smile:

Let’s get some more guys…


#837

Ok did a little update to the “Simulate and Render” script

This script is used to fire of a render upon the completion
of a FumeFX simulation.

Tried to Johnny-proof it a little

Script checks some of your render settings (Save File, Single, Active Time Segment, or Render Range)
Script checks to see if you are overwriting a Current Simulation.
Script checks to see it you are overwriting current images in target folder.
Simulation Range, Sim Path, Render Time Output, Render Range, and Render Output Path are now provided before script executes the sim and render command.

Right now the spinners are for visual feedback to see what you end frames are set too.

SimAndRender02.zip

anyways enjoy,

John


#838

Here’s some more reference vids.
http://youtube.com/watch?v=Bt892eMVzXk

5 stars to whoever can pull this one off.
http://youtube.com/watch?v=1flVlL4Mf8k


#839

Those were great (some a bit scary)!

Thx!:thumbsup:


#840

Hi guys :slight_smile: i added some ffx test shots, still trying to get better results on first ignition flames but still have weird ones :scream: all advices are welcome

http://youtube.com/watch?v=ZBpoOFK5yt0