yes, on second thought - i got the scene setup at 120FPS for a slow-mo shot - would that affect the playback? I don’t think it should since it’s cached out on disk…Again, I can see the sim in the preview during calc time. As soon as I stop and click the viewport it’s gone - tried re-installing already.
FumeFX
Hi there,
I experienced the same problem before and to be honest I ve got no clue about it, as I said earlier in my office, my workstation can go crazy about fumefx and even cant run it on 64bit, I think it is related to 64bit, cause I have no another explanation 
it must be file-related since it’s working in other scenes, i am running max9-32bit
thanks for your suggestion!
Thanks. I’m still working on it. Adding some light dust-smoke and some sparks, plus making the actual explosion a little bit more random.
Thank you. Hope I have the time to post something tomorrow as well. Whish I had more ram. I have only 1 GB of ram, and a really slow lap top. 
Hey Lassjus, I’m curious what method you’re using for your explosions…? Simple src, obj src, particle src…??? They look great btw!
Hi. Normally I’m using a mix between particle src and object src. The object src to make the actual fireball, and the particle src to make it look a little more random. I usually use a torous as the object. That way, the explosion gets the right shape for a mushroom movement right away.
Glad to hear you like it.
Looks great m8 well done. Be really nice to see that extra level of dust and shrapnel accompanying the blast itself too…
Hm. I’m rendering a new one, with higher detail. Looks good, but my comp just manage to simulate 34 frames before it runs out of ram. I will borrow my friends comp for the simulation of this, he has 4 times as much ram
I wanted to add a bunch of white smoke, but the problem would be to make it react to the explosion, because I cannot have two different-coloured smokes in one sim. I think I will have to make a mesh version of the explosion that can drive the smoke.
Hope so. A little difficult to do, but shouldn’t be too hard. How is the earth project going?
Not the ideal solution but have you tried just adding another container, src, and running the sim?
Edit: Sorry. I missunderstood your post. I’ll try again. YOu mean to add the same emitter to the next container. It could be posible, but Im afraid it will simulate different. I have not tried it yet. Still working to get the actual explosion to look the best I can.
But I will have it in mind. Thanks. 