Thanks man thats a lot better.. It seems that using your little cone geometry as a source rather than the simple-sphere made a big difference. I noticed u set the spacing really small too and surprisingly it didnt kill my pc which it did previously 
So, i path-constrained it to the circle spline and it looks much better/finer. I have another couple days to work on this (learn fume smoke-trails in a week yeh right?) so i`ll be tweaking things a bit further.
For example adding a spherical gravity force into the sim. I tried this before and it seemed to drastically increase the calculation times - do i just add the force directly into the fumefx UI yeh? And also adding the globe sphere as a deflector so the smoke settles nicely onto the atmosphere (with hopefully some turbulent/wispy swirls if all goes well).
Thanks again and no doubt i will be back shortly 