What I’m wanting to do.
Generate smoke only on moving objects.
setup: 2 objects animated and 1 starts on frame 0 and another starts on frame 12. Is there a way to generate smoke on the object only when it is moving with using an Object FumeFX emitter and an expression on the Smoke Amount in the fumeFX dialog?
As of right now I’m doing the typical particle system setup with a velocity cuttoff on the particles to control the moving objects versus the static objects but ideally id like to just skip the particles all together and use the object source.
Anyone have any other solutions to this situation?
Aside from that has anyone used the expression control on the smoke amount? I’d love to see some examples of this, as i’ve searched the internet and have come up empty on an examples of how to use it and what to write.
Thanks
John







