Hello!
I’m running a test in FumeFX where I’m setting a basic object on fire but I’m achieving strange results: The base of the flame looks boxy and un-natural.
How can I make this look more fluid and natural?
Hello!
I’m running a test in FumeFX where I’m setting a basic object on fire but I’m achieving strange results: The base of the flame looks boxy and un-natural.
How can I make this look more fluid and natural?
The easiest way is to increase your voxel density by lowering your grid spacing
but beware your sim times/ram usage will go up, too low and it will go way up.
Another method is to tweak your shader, your can for example increase the jittering value, this will also introduce more noise but it will soften hard edges. You can also play with the fire AFC curves and opacity.
It is all about tweak, sim, tweak, sim, tweak, sim until you learn what all of the params do, reading the manual helps to at least know what each one does but until you see its effects it can be hard to understand.
This site has a good video and breakdown of some of the fumefx properties and how they look when rendered.
Hope this helps.
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.