Im creating a space shuttle launch and Im having a problem getting the smoke from FumeFX to generate correctly. I have 2 sets of Sources. 2 for the Shuttle going straight up, and two for the sideways blast thats on the ground.
My problem is the sideways blast looks flat. It doesn’t have any ripples in the smoke. My first test looked pretty good. I tried to improve upon it and it came out flat and worse, but Im not sure what settings I had that actually had the ripples going. If you can view my settings below and the image, could you tell me what settings I should use to improve it? Btw, the spacing is high because it takes VERY long when its lower.
The self-shadows are also flat and not working well. Im using vray and have a vray sun. Any suggestions?