FumeFX get objects list


#1

hi,
I was wondering how i could get the objects/sources/spacewarps array, using MAXScript.
i checked with getPropNames, but the only array i got, is the one for the lights.


#2

in the help it has the following:
MAXScripting <integer> GetNumObjects()

Returns a number of objects that are currently picked.

<maxObject> GetObjectByIndex <integer>index

Returns object based on index (zero based index).

<node> GetObjectByName <string>name

Returns an object based on its name

so you can do something like:

for i = 1 to $.GetNumObjects() do print ($.GetObjectByIndex (i-1))


#3

…and before you ask, no you can’t change the speed multiplier / shell / solid / freeflow settings on the objects. :smiley: It’s in the wish list… it worked in a beta version a while back, but then got borked… I’m sure it’ll get in there eventually.


#4

ok thanks guys.
The best would be an option like it tp’s ObjectToParticle Operator; “Change Affect All” :slight_smile:


#5

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