FumeFX-C4D Odd pixelation/boxes in smoke


Im trying to get rid of this odd pixel/box looking texture in my fumeFX renders. Does anyone know what is causing this?

Im using FumeFX in C4D and using an arnold standard volume. I’m quite certain it is NOT from the arnold shader, but rather somewhere in FumeFX

Hugh thanks in advances.


Ooo I figured it out. FumeFX > General > Spacing.fixed

I had it set to 50. dropped it to 30, much better.