I have this annoying problem, while using mental ray renderer, if I make a FumeFX simulation, and try to render it, it will render fine, but if I place a mental ray glass material box between the camera and the simulation, the simulation wont show. I have tried with multiple transparent materials, but the result is always the same. How to make the simulation show through transparent material object?
I also tried particle flow, and krakatoa, but PF hangs like hell while updating scene objects, using only one of my cores 100% instead all of them. Is there a solution to any of these problems?
(I tried not to make two threads, so I combined the main quwstion to the smaller problem, sorry if I failed somehow)

