FumeFX + Afterburn - Scanline or 3rd Party Renderer?


#1

Hello guys

I have done some tests with fumefx + afterburn and i get many problems if I render for example with Mental Ray (Fusionworks renderer does not support Mental Ray) With Vray, i also had sometimes difficulties…so here is my golden question:

Is it not better to render all effects done with fume fx or afterburn with scanline?
For example, there is no quality difference in between Scanline/vray/mental ray, if rendering out effects but Scanline is much faster!

Are you guys rendering with Scanline too, if you do effects work?
The only missing thing while rendering with scanline is for example, that you have not generated GI by FUMEfx, but this is not so tragic…

so, what do you think?

Best Regards,

Serdar


#2

For me it’s usually Scanline, or lately Vray. Motion blur in Vray seems to work a lot better with both fume and afterburn, and even without moblur the rendertimes aren’t much slower. I dont’ care either way… so long as it looks good in a decent amount of time. :slight_smile:


#3

I use scanline, though I am a HUGE vray user. I dont think fume and afterburn are properly setup for linear workflow, so I just use scanline.


#4

I can’t really speak for FumeFX, but Afterburn (same vendor…AfterWorks/SitniSati) has always rendered like a champ in finalRender R2…now that R3 is shipping, I would certainly look into it as it was developed largely during the production of VFX shots (via Uncharted) on 2012.
The biggest bonus is… it’s the only renderer for Max that allows you to preview near realtime Volumetric and post render updates via it’s new IPR. The SE version includes PyroCluster, FWIW.

http://www.cebasstation.com/index.php
http://www.cebasusa.com/interactiverender/ir_andvol.wmv


#5

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