Hey guys, I’ve run into a problem using arnold in fume:
If my grid is boundless it all simulates fine and looks fine in the GPU preview and the viewport, but when I render with Arnold it only renders what’s inside the original sized grid, not the resized, adaptive grid, and so cuts off everything outside… I’m having to make my grid massive in order to render it all, but that’s changing the whole shape of the simulation 
Has anyone else had this issue?
