Fume FX on Maya !!!


#101

NOW you’re telling me ? :smiley: Thanks, I didn’t know that. I don’t have an arnold account - our IT guys take care of software installs. Will need to ask them to download it I guess. Do you know exact link for the binary package for download, so they know where to look at? I know we have google, but I couldn’t find it without the account, and they will ask for it - you know corporate rules :slight_smile:


#102

i could take a look later today and let u know :wink:


#103

hehe :wink: nobody asked :smiley:


#104

Here is a test scene.

Simple fume grid with 3 simple inputs, each with a different color.

Got the grid outputting to a particle system, the particle location and velocity. However the color is being tricky. If I map the Ffx Color U and V to RGB PP it does render but only white.


#105

looks like its not possible, or i dont know how,

i think particles are based on the grid and not per emiter, so im not sure u can sample the color to particles…


#106

Your scene seems to be empty. Anyways, UV are not enough to pass color to particle. You also need W coord. Anyways, I think this might work like in Fluid Maya effects - that you need to pass a position to grid and THEN sample the value (color eg.) I think simple particleRgbPP = fumeShape.Color[u][v][w] even though would be awesome, knowing Maya it won’t work.


#107

scene is for maya 2014,

i didnt have any probl opening the scene…

:wink:


#108

Yeah I tried to open it in 2012 - as only there I got Fume installed. Strange though, that maya dodn’t give me any error when opening the scene file. That’s why I considered it empty.


#109

Well this was fast. It has been fixed in 3.5.1


#110

i found an solution for guys who couldnt manage to render with mr :slight_smile:

its simple, and this is for maya 2014 solution,

as we all know, mr is now separated from maya install and location of mr is in program files/autodesk

so when fumefx installs shaders for mr, installer copy them to maya/mentalrayForMaya2014

but for some reason mr cant see this location…

all u need to do is to copy from mentalrayForMaya2014 dir shaders directory to c:\Program Files\Autodesk\mentalrayForMaya2014\ or where ur mr location is :slight_smile: and have fun

hope this helps

cheers


#111

Hey guys. Do the company offer trial version of this plugin?


#112

well you will have to send an email and ask them, its possible :wink:

cheers


#113

Has anyone managed to get motion blur working? I’m noticing a little difference when I have it enabled, but nowhere near the amount I would expect.


#114

Thanks! I´ll try.


#115

Anybody here running Fume for Maya simulation licenses? I’m having some problems getting the wavelet extra detail channel to work command-line using a sim license. If I pull an interactive license, I don’t have the problem.

Just hoping somebody can confirm the issue exists.


#116

hm, didnt try, ill check…


#117

Turns out there is a issue with Fume and maya’s ascii format. Binary works fine. We’re hoping that and the cache file permission issues are resolved in a upcoming release. Authors are aware.


#118

oh cool, how come u use .ma? dont know but im a fan of binary formats :slight_smile:

great to know that fix will be resolved… thx for info

cheers


#119

.ma is often used for debugging purposes. It’s easy to just open it in a text editor and delete anything that may be causing problems, especially notoriously stubborn dirty nodes “cough…cough… dirty turtle nodes all over the place”

Also before there was the option to ignore version when opening a file, it was the go to way to enable file reads in differing versions of Maya.


#120

Is it possible to render fume with Vray? Are there any progress in doing this?