This is the next problem in a scene which I posted about earlier, and I have included quick renders to try to explain what I am trying to do.
I am trying to create fuel/temperature maps for this fire. The object with the grey mat is my source object. The effect I want to achieve with the map is small flames in the ash pile at the base and larger flames on the grey logs. I could achieve this easily with a multi/sub object mat but this won’t go into the fuel/temperature slot. I could also unwrap the object and paint my prefered texture in photoshop but I want noise maps so they can be phased, as there is a posibility this might become an animation.
So to summerise, the brown logs are not part of the fire object, but will have flames licking around them
The grey ash pile will have a mostly dark noise, and the grey logs need a mostly white noise. How can I achieve this?