So Hi guys, i was using fume on this little animation im doing and the animation was fine everything was going ok, so i prepared my ffx default and wavelet cache and every worked nicely but than i realised that my smoke was completely covering one of my characters while he moved so i decided to add the character mesh as a solid collision object to my fluids on the object source and once i did this and ran my cache again and bang it completely destroyed my skin, as if my bones flipped for some reason, only the down part of the character is still moving, i dont even know whats happening and if this really is related to fume but it only started happening when i added the character as a collision object. NOTe: Once i decided to add it as a collision object i erased my previous cache and wavelet cache e re-simulated, just mentioning cause i dont want any information to slip by
Fume Fx Destroying my animation
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