I used paricle as a source and used position object to emit the particles . I m using baked animation and used point for attachment constraint. so that I can get the motion of the baked animation.
here is my problem while goin through particle eveythings ok but after doin simulation the fume is emitted away from the source. any guys can help me to find the solution… and while doin sim … many time the computer got crashed so Does it have any relation with this bug.