fume emits after some distance from the emitter.


#1

I used paricle as a source and used position object to emit the particles . I m using baked animation and used point for attachment constraint. so that I can get the motion of the baked animation.

here is my problem while goin through particle eveythings ok but after doin simulation the fume is emitted away from the source. any guys can help me to find the solution… and while doin sim … many time the computer got crashed so Does it have any relation with this bug.


#2

Hey guys , I found the reason. I dont know is it bug of fume or not but … when I input the playback range from some negetive number then the cache file donot load properly so that when we render the fume doesnot emit from the source…

when I saw the cache file… i found the cache file of negetive frame has only two digit with negetive sign but rest has four digit…


#3

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