We’re looking for a full-time mid-level Technical Artist for educational anatomy/scientific apps at VisibleBody. We use 3ds max and Unity. Strong attention to detail is important. This role will report directly to me, so feel free to ask questions, or apply directly at the link below.
The company is based in Framingham, Massachusetts, USA. We’re currently working remotely due to the pandemic, but eligibility to work in the USA is required.
This is for an educational software company, not a game company, but we use Unity and follow similar processes to gamedev.
Job description, requirements, and application form:
Technical Art Manager