I have a spike displacement problem with Mental Ray. The displacement map came from Mudbox, everything was flawless in Mud.
When rendering with Mental Ray, there are spikes in, what appears to be random spots all over the mesh. The only solution after pressing this question to numerous people is to paint out the thin lines that you see in the enhanced image of the displacement map. This works to an extent, but since there are so many thin lines, it’s hard to eliminate them all and completely remove the spikes. I’m at a loss on how to solve this, my UV’s are clean, as in there are no overlapping etc. I don’t mind a little clean up, as most would accept, but major clean up which there is no guarantee that I will not see spikes seems like an endless circle.
