Hey there 3d masters! :wavey:
I’ve been reading lots of threads and watched lots of tutorials in the net already to fix my problems and while I did find lots of useful information that could help me out a lil, I just fail to nail it. Unlike in many other high-to-lowpoly workflows, I didn’t have the pleasure to start with a lowpoly that I’d subdivide later on for highpoly sculpting. I directly had to start with a highpoly and now I’m sort of stuck getting all the details including polypaint on my lowpoly.
Okay, here’s what I got:
[ol]
[li]A mainly symmetrically sculpted highpoly with some polypaint and no subdivisions, no UVs. Fully done in ZBrush.
[/li]Highpoly sculpt (without polypaint)

[li]A lowpoly done in 3dsMax with UVs from ZBrush UV master (based on polygroups).
[/li]Lowpoly w/ polygroups:

UVs:
[/ol]
Obviously I want to grab all my maps from the highpoly and bake them on my lowpoly. First I tried projecting in ZBrush, but it was incredibly frustrating and didn’t work so well.
So I wanted to use xNormal, unwrapped my 3dsMax lowpoly for it in ZBrush basing on their polygroups. I get results from baking, but only crappy ones. I highly suspect that either my xNormal settings, my lowpoly and/or the suboptimal UVs are to blame for that.
Examples
That’s the ugly unusable result when I bake my Highpoly with polypaint on it:

When I bake a highpoly without polypaint, I get this normal:

That looks quickly rendered in Max like this:

I baked the normal only with AA x2. It has those weird “negative reflections” in Max, I don’t know what’s causing that. Sadly that’s the best I got yet… 
How can I bake my polypaint and my sculpt as color map and normal map from my highpoly to the lowpoly that has its own UV? What am I doing wrong and how can I fix it?
I’ve become so desperate about this, but I just have to get it done asap. :S

- So, whenever you port from one tool to the other, I can only recommend: Check for your smoothing groups, UVs, shaders, render setup and other elementary configs. Don’t - trust - dem monsters!
