Hi, I’ve tried to export ( FBX ) from Silo to UE4 and it works ok’ish :)*.
What I learned:
Make you model 1/1 so 1 Unit = 1 Meter- you can select Meters in the settings
After that place the pivot where you want.
Then in the Edit/Options -> File Format Settings -> set the export scale factor to 100 in FBX/DAE Options and deselect Convert to Y Up
And import the fbx in UE - It works ( kinda )
The problem what I encountered is that when Assigning Materials to faces, when exporting to UE4, it will only get 1 Material.
EX :
Get a Cube - Place 1 Material on a face then another material to other faces .
Export the Cube as FBX
Import in UE4
When you open the object in UE4 there is only 1 material assigned to the object.
Fixing this will make exporting to UE4 viable for static meshes :)*!