Hi guys,
Below is the scene scenario.
Two characters are fighting with each other(lets assume X and Y).First X throws fire (like flame thrower) on the Y.Now Y block the fire with ice vapour and freezes the fire.After some time the freezed fire breaks and fall down.I will be using fume fx for this.
I am worried about the interaction of ice vapour and fire.
Any help for the approach of this shot would be appreciated.
I will update with my WIP…
Thanks in advance
prakash.k
Anyway - you sim the FFX, then you run particles through it and render with Krakatoa. You can retime there. Meshing for the ice - PWrapper. I’ve done particle ice, it’s possible. A nice shader on top and you’re set! Then in a separate shot, you snapshot the PWrapper mesh, then break and dynamics with Rayfire.