Yep…right now the script will only use the first spline in a spline object.
Detach spline and this is the result…
It’s important to note that the size of your buildings is dependant on the length of each spline segment, when “normalize spline” is turned off.
So…if you have a spline with some verts, where some verts are spaced really far apart, and some closer…you’re going to end up with some HUUUUGE buildings and some tiny buildings.
If you find this undesirable, turn off “scale to fit” …although if your segments smaller than the length of the building generated, you will get overlap.
The key to getting a good path setup is to create a path with vertices spaced out at approximately the length that you’d like a single building to be. So if you have a long road that you want lots of building to be on, for example, make sure that you have broken up the path with a number of verts that is equal to the number of buildings you want. 1 vert = 1 building, 10 verts = 10 buildings, etc.
Do you try to create some palace and after use Proxie (Mental Ray or V-Ray)? I find this error, after I try on windows. (I try with default setting and change it)
No, I haven’t tested the script with vray/mr proxies yet…but I’ll put that on my list now.
Note, that you should click on “combine meshes” under the generate button if you want to have the building collapsed into a single mesh (which will be necessary if you are doing Vray proxy mesh exports, for example).