Frame Cycling on Save or Render


#1

Hi,

I ran into a problem w/ a scene this eve. It’s not overly complex. There are a few gears using channel follower, some straightforward channel animation, a few morphs, and one image used as a clip map on one object. The poly count for the scene is about 170k.

The problem is that when I try to save or render, the time slider begins to cycle through the frames as if I were building a preview. The OpenGL display does not change but the slider moves from beginning to end. When trying to render a sequence, it cycles through the frames and then errors out and crashes with “Not enough memory for clipping arrays”. Anyone encountered this? I don’t know if it’s related but I removed the clip map but still receive the same error. I also tried re-saving both the scene and the object animations to new files, trashing the configs, and opening the files on a different computer. Same issues.

I’d really appreciate any insight.

Thanks,
Devin

I’m using LW 9.3.1 on a Win XP SP2 machine btw though the same issue is occurring in 9.3 as well.


#2

Since you are ready to render, I assume the animation is done?

If that’s so, the first thing I would do is to bake out the objects’ animation into .mdd’s, remove all motion plugins and expressions then try to render again.


#3

Thanks. I finally managed to get a sequence out for a quick fix. The problem is that I need a working scene b/c six others are based off this one. I spoke w/ Newtek and things seem to point to a corrupt scene file. Ugh… :frowning:


#4

i had this same prob recently. i solved it like this: while setting up the scene i tested a modifier called anchor, but deleted it as it wasn’t solving anything for me. the problem at hand here cropped up, so i thought too that the scene file was corrupt. i opened up the file with notepad and discovered that this anchor modifier was still present. manually deleting it out of the scene file solved the mysterious moving slider issue.

anyway, solved things for me, hope this helps.


#5

Thanks for the reply. There are quite a number of items in the scene so it might be a task to locate them but I’ll keep it in mind should it crop up again. I ended up rebuilding from an older file. Thankfully I was able to save/load motions and envelopes to get things back in order pretty quickly.


#6

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.